Traits

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Common Fur (CCCats)

Common Fur (CCCats) (Common)

Category: Fur/Coat
Species: CCCats

[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]

  • Mane - [Longer fur somewhere on neck]
  • Hair - [Hair-like fur on head or neck (to mid-section or higher)]
  • Body Fur - [Short fur with larger mid-range length fur elsewhere on body]
  • Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
  • Ridge - [Fur traveling down spine]
  • Color Blindness - [Pastels, Naturals, or Combo. They see magic differently, in bright colors. Either in a limited array or more colors]
  • Omen Sight - [Black, White, or Grayscale colors on the CCCat caused from being able to see luck magic]
  • Furred - [Can be curly, straight, wavy, etc. All hair textures available]
  • Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
  • Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory

 

Sphinx Fur

Sphinx Fur (Uncommon)

Category: Fur/Coat
Species: CCCats

 [Hairless, or nearly hairless]

  • Includes very light peach fuzz or short hair
  • Can have hair on the head
  • Cannot have any large fur tufts
Royal Fur

Royal Fur (CCCats) (Uncommon)

Category: Fur/Coat
Species: CCCats

[Any long strands of fur that are noticeably longer than the rest of the design's fur.]

  • Can create ponchos, fur ribbons, long ankle fur
  • Can appear as fur linking from one spot to another
  • Tail and head hair can be long without needing this trait.
  • Can be combined with Short Tail to create a horse-like tail. Tails affected that do not use short should clearly have the tail beneath be readable."
  • Cannot look like fabric or be an entirely flat shape. Must still show fur-like quality

 

6-image.pngCan be applied via the Silky Brush.
(Can be swapped to other same-species traits the item applies.)
Royal Fur

Royal Fur (Gravents) (Uncommon)

Category: Fur/Coat
Species: Gravents

This trait is Common for Crooks

[Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]

6-image.pngCan be applied via the Silky Brush.
(Can be swapped to other same-species traits the item applies.)
Particle Markings

Particle Markings (CCCats) (Uncommon)

Category: Fur/Coat
Species: CCCats

[Particles that trail randomly from a specific marking, similar to particle crowns]

  • Must be small
  • Must clearly emit from a specific marking
  • Can be shaped
  • Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
  • Can be any color that appears on the body
  • Cannot be large or mimic floating body pieces
  • Cannot be turned off
15-image.pngCan be applied via the Feather Duster.
(Can be swapped to any same-species trait the item applies.)
Frankenstein Fur

Frankenstein Fur (Uncommon)

Category: Fur/Coat
Species: CCCats

[Patches of normal fur and furless patches separated by an abrupt change in length]

  • Patches can be shaped or complex.
  • Must show an abrupt change between furred and bald parts.
  • Furred and bald patches can have different marking types.
  • Can be combined with Cheesepuff and Royal Fur
  • The Sphinx Fur trait is not required alongside this trait.
  • Does not cover designs that have hard fur cutoffs that seperate furred areas. Must be areas of furred and bald spots.
Cheesepuff

Cheesepuff (CCCats) (Uncommon)

Category: Fur/Coat
Species: CCCats

[Excessive full body fur. Fur usually obscures anatomy to some degree]

  • Fur can be any texture
  • Should affect the entire body unless combined with Frankenstein Fur
  • Can be combined with Royal Fur
  • Must not overly obscure base CCCat anatomy
  • CCCats can be fluffy without this trait. This trait only covers fur that is excessive in nature
61-image.pngCan be applied via the Fluffy Scarf.
(Can be swapped to any same-species trait the item applies.)
Cheesepuff

Cheesepuff (Gravents) (Uncommon)

Category: Fur/Coat
Species: Gravents

This trait is Common for Crooks

[Excessive full body fur or feathers]

61-image.pngCan be applied via the Fluffy Scarf.
(Can be swapped to any same-species trait the item applies.)
Metallic Markings

Metallic Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that have a metallic and shiny sheen]

  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  • If crowns are metallic, they should not resemble items
9-image.pngCan be applied via the Shimmering Reflection.
(Can be swapped to any same-species trait the item applies.)
Metallic Markings

Metallic Markings (Crooks) (Rare)

Category: Fur/Coat
Species: Crooks

[Markings that have a metallic and shiny sheen]

  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the teeth, tongue , claws, blood, bones, and organs
  • This does not effect tendrils
9-image.pngCan be applied via the Shimmering Reflection.
(Can be swapped to any same-species trait the item applies.)
Metallic Markings

Metallic Markings (Gravents) (Uncommon)

Category: Fur/Coat
Species: Gravents

[Markings that have a metallic and shiny sheen]

  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the claws, blood, bones, and organs
  • Can be applied to the eye patch without the need for this trait
  • Cannot effect vents or vent wings
83-image.pngCan be applied via the Handheld Metallic Mirror.
(Can be swapped to any same-species trait the item applies.)
Opalescent Markings

Opalescent Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that reflect multiple hues, considered opalescent or multi-chrome]

  • Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
  • Can be opalescent or multi-chrome
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  •  
11-image.pngCan be applied via the Oily Compact.
(Can be swapped to any same-species trait the item applies.)
Opalescent Markings

Opalescent Markings (Crooks) (Rare)

Category: Fur/Coat
Species: Crooks

[Markings that reflect multiple hues, considered opalescent or multi-chrome]

  • Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
  • Can be opalescent or multi-chrome
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  • Does not effect Tendrils
11-image.pngCan be applied via the Oily Compact.
(Can be swapped to any same-species trait the item applies.)
Opalescent Coat

Opalescent Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Opalescent Coat

Opalescent Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  • Inlcudes Opalescent Eyes and Opalescent Tendrils without the need for additional traits 
  • Can be opalsecent or multi-chrome
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Opalescent Coat

Opalescent Coat (Gravents) (Rare)

Category: Fur/Coat
Species: Gravents

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  • Inlcudes Opalescent Eyes without the need for additional traits 
  • Can be opalsecent or multi-chrome
  • Affects any color/marking on the body
  • Can affect the blood, bones, and organs
  •  

11-image.pngCan be applied via the Oily Compact.
(Can be swapped to any same-species trait the item applies.)
Glowing Markings

Glowing Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that glow and emit light]

  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  •  
Sparkling Markings

Sparkling Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that sparkle and reflect light akin to glitter]

  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Crown or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  •  
13-image.pngCan be applied via the Glittering Chalk.
(Can be swapped to any same-species trait the item applies.)
Sparkling Markings

Sparkling Markings (Crooks) (Uncommon)

Category: Fur/Coat
Species: Crooks

[Markings that sparkle and reflect light akin to glitter]

  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Tendrils or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  • This does not effect tendrils
  • If applied to a design via the Sparkling Chalk Comb item, this trait cannot be swapped to any other trait.
82-image.pngCan be applied via the Sparkling Chalk Comb.
(Can be swapped to any same-species trait the item applies.)
Sparkling Markings

Sparkling Markings (Gravents) (Rare)

Category: Fur/Coat
Species: Gravents

[Markings that sparkle and reflect light akin to glitter]

  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Vent Wings or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the claws, blood, bones, and organs
  • Can be applied to the eye patch without the need for this trait
  • Cannot effect teeth, vents, or vent wings

13-image.pngCan be applied via the Glittering Chalk.
(Can be swapped to any same-species trait the item applies.)
54 results found.