Gravents Legacy Traits

Created: 16 August 2023, 21:20:09 UTC
Last updated: 25 March 2024, 20:13:54 UTC

[[CCCats]] ⦿ [[Crooks]] ⦿ [[Gravents]] ⦿ [[Nautipods]]


Gravent Traits

Fur/Coat
Ears
Eyes
Teeth
Tongue
True Wings
Vent Wings
Tail
Body
Misc.


Required
  • -

Common
  • Sphinx Fur - [Hairless, or nearly hairless]
  • Furred - [Can be curly, straight, wavy, etc. All hair textures available]
  • Scaled - [No feathers or fur]
  • Feathered - [No fur or scales]
  • Mixed Feather, Fur, or Scaled
  • Frankenstein Fur - [Patches of normal fur and furless patches separated by an abrupt change in length, including bald patches on the face]
  • Opalescent Markings - [Certain markings may have a bird-like iridescence]
  • Feather Crest - [Feathery crest akin to a cockatoo's that can move and emote]
  • Eye Patch Marking Effect - [A Graven't eye patch can be glowing, metallic, opalescent, or sparkling without the need for the trait]

Uncommon
  • Metallic Markings - [Markings that reflect light like metal -- They do not change color. Effects 3 colors on the body]
  • Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]
  • Royal Feathers - [Very long feathers, akin to a rooster's]
  • Particle Markings - [Particles that trail from a specific marking. These can be shaped, but must be small particles]
  • Cheesepuff - [Excessive full body fur or feathers]

Rare
  • Glowing Markings - [An opalescent sheen that affects all colors on the body.]
  • Sparkling Markings - [A marking type that glows -- Effects 3 colors on the body. Glow must be the same color as the color that is glowing]
  • Opalescent Coat - [An opalescent sheen that affects all colors on the body.]

Myth
  • Color-Changing Markings - [Markings that change color because of mood, willpower, or otherwise. -- Effects 3 colors on the body. Can change from one color to another color for a total of two]
  • Color-Changing Coat - [Base coat that changes color because of mood, willpower, or otherwise. Only applies to the base color]
  • Glowing Coat - [A glowing effect that affects all colors on the body]
  • Metallic Coat - [A metallic sheen that affects all colors on the body]
  • Sparkling Coat - [Sparkles that affect all colors on the body]

Aetherial
  • Second Set of Colors - [Coat that can completely change all of its colors -- NOT markings. This covers one extra set of colors, for a total of two. Tongue and Eye colors cannot change]
  • Shifting Markings - [Coat that can change its markings/patterns -- NOT colors. Examples are eyes that blink, swirls that spin, and generally change appearance. It must remain visually similar]
  • Rainbow Shift - [A set of markings can shift between all colors of the rainbow]

Unseen Affliction
  • -

Lore-breaking
  • -


Ears

Required
  • 2 Ears Minimum - [Loss due to injury is not traited, but must still show evidence an ear was once present]
  • Holed Ears - [Ear must have some form of hole within the ear shape]

Common
  • Fluffy Ears
  • Furless Ears
  • Bent Ears - [Ears that are kinked or odd]
  • Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths]
  • Mismatched Ears - [Ears may be asymmetrical]

Uncommon
  • Droopy Ears - [Ears that are droopy or floppy at the base]
  • Button Ears - [Ears that droop and fold forward]
  • Multiple Ears (3-4) - [Ears can be placed asymmetrically as long as they are placed in general ear position]

Rare
  • Multiple Ears (5-6) - [Ears can be placed asymmetrically as long as they are placed in general ear position]
  • Linked Ears - [Ears that are merged together above the base]
  • Wing Ears - [Can be bat or feathered, or a mix of the two, and can articulate like wings]

Myth
  • Multiple Ears (7-10) - [Ears can be placed asymmetrically as long as they are placed in general ear position]
  • Overgrown (Ears) - [Ears that are very clearly larger than are proportional to the character]

Aetherial
  • -

Unseen Affliction
  • -

Lore-breaking
  • No Ears
  • Hole-less Ears


Required
  • 2 Eyes - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
  • Eye Patch - [A small patch bordering the eye that is distinct from the rest of the fur. Can be glowing, opalescent, or metallic without extra traits]

Common
  • Shaped Patch - [Eye patches can come in a multitude of shapes]
  • Any Eye Color
  • Sclera, Iris, and Pupil
  • Rounded Pupil
  • Slit Pupil
  • Heterochromia

Uncommon
  • Metallic Eyes - [Eye that has an overall metallic sheen]
  • Opalescent Eyes - [Eyes have an overall opal sheen]
  • Solid Eyes - [No pattern present in the eyes, including if there are 2 or less colors, or only one pupil]

Rare
  • Patterned Eyes - [An eye that can have any pattern, as long as a 'pupil' pattern is visible]
  • Glowing Eyes - [Entire eye or parts of it glow. It must glow the same color as the eye]
  • Sparkling Eyes - [Eye that sparkles. Sparkles should not fall from the eye]

Myth
  • Pattern Shifting Eye (1-5) - [The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total]

Aetherial
  • Pattern-Shifting Eye (6-10) - [The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total]
  • Multiple Eyes (3-8) - [Up to 6 extra eyes on the face]

Unseen Affliction
  • -

Lore-breaking
  • No Eyes
  • No Eye Patch


Required
  • Dunkle Teeth - [Teeth are connected entirely in the interior of the mouth]

Common
  • Flat Teeth
  • Fangs - [Fangs that do not protrude from the mouth]
  • Pointed Teeth
  • Metallic Teeth - [Part or all of the teeth are metallic]
  • Opalescent Teeth - [Part of or all of the teeth are opalescent]
  • Sparkling Teeth - [Part of or all of the teeth are sparkling]
  • Multi-Colored Teeth

Uncommon

Rare
  • Saber Teeth - [Two large upper-mouth teeth, externally visible, or fangs that do not extrude from the mouth]
  • Tusks - [Two large lower-mouth teeth, externally visible]
  • Tipsy-Turvy Teeth - [Two large lower-mouth teeth, externally visible]
  • Snaggletooth - [One externally visible tooth, either tusk, saber, or fang]

Myth
  • Extra Rows of Teeth - [Extra rows of teeth, usually full rows behind the front row, though it can also be done externally so long as the teeth are visibly teeth. Usually up to 2 rows]
  • Overgrown Teeth - [Teeth that are very clearly larger than are proportional to the character]

Aetherial

Unseen Affliction
  • -

Lore-breaking
  • No Teeth


Required
  • 1 Tongue Minimum

Common
  • Rounded/Thick Tongue
  • Pointed Tongue

Uncommon

Rare
  • Multiple Tongues (3)
  • Ruffled Tongue - [A tongue standard in width, that has a flat frilling running down the sides or center]
  • Twin Tongue - [The tongue splits up to halfway]
  • Flat Tongue - [A Tongue that is flat in shape. The tongue should not be square, and still follow the standard tapered shape]
  • Complex Tongue Tip - [Tip with an abnormal shape, such as a star or three split tongue]

Myth
  • Odd-Shaped Tongue - [Tongue is oddly shaped, such as unnatural tapers or naturally forming holes.]
  • Overgrown Tongue - [Tongue that is very clearly larger than are proportional to the character]

Aetherial

Unseen Affliction
  • -

Lore-breaking
  • No Tongue


Required
  • One Set of True Wings - [True wings protect their body from expelling too much magic by covering their vents]
  • Hooks on True Wings - [True wings require a set of hooks or claws that hook onto the vents]

Common
  • Bird Wings - [Feathered wings]
  • Bat Wings - [Wings that are featherless and fingered like a bat's]
  • Combo Wings - [A combination between bird/bat styles]

Uncommon
  • Holed Wings - [Small holes in wings, naturally occurring]
  • Dragon Wings - [Reptilian wings with fingers ending in spikes, and sometimes have frayed edges]

Rare
  • Chibi Wings - [Smaller than normal wings that may not cover the entirety of the vent]
  • Layered Wings - [Multiple layers of feather or webbing that overlap on a singular wing. Applies to more than two layers]

Myth
  • Insect Wings - [Beetle, Dragonfly, or Butterfly wings. Can be transparent. Must still have hook present]

Aetherial
  • True Flight Wings - [True wings large enough to carry a gravent in flight]
  • Multiple True Wings - [More than 2, less than or equal to 6]
  • Wings Elsewhere - [Wings found on other parts of the body, like haunches, elbows, etc. Adds one pair of wings per aetherial trait]

Unseen Affliction
  • -

Lore-breaking
  • No True Wings 


Vent Wings

Required
  • 1 Set of Vent Wings - [A set of wings that can be manifested when the body’s vents are uncovered. These allow for magical flight]

Common
  • Patterned
  • Solid Colors
  • Gradient Colors
  • Bird Wings - [Feathered wings]
  • Bat Wings - [Wings that are featherless and fingered like a bat's]
  • Combo Wings - [A combination between bird/bat styles]
  • Trailing Wings - [Leaves a colored trail in the sky for a short
  • distance while flying]
  • Glowing Vent Wings - [Vent wings emit a glow]

Uncommon

Rare

Myth
  • Floating Vent Wings - [Disconnected from the Wing Vents themselves. Must still float near the vents]
  • Magic Vent Wings - [Fire, Electricity, Ice, Water, Rock, Ether, Crystal only. They are only projections of these elements]
  • Chibi Vent Wings - [Vent wings that are similar in size or smaller than the true wings]
  • Aurora Vent Wings - [Undefined that shift around like aurora]
  • Shifting Vent Wings - [Vent wings can shift organically between a rainbow of colors]

Aetherial

Unseen Affliction

Lore-breaking
  • No Vent Wings 


Required
  • Flat Tail
  • 1 Hole Minimum in tail
  • 1 Tail

Common
  • Spaded Tail
  • Shape Tipped Tail
  • Square Tail
  • Pointed Tail
  • Notched Tail
  • Shaped Tails - [Tails have a fairly wide range of shapes available for use]
  • Hooked Tail

Uncommon
  • Royal Tail Strands - [Additional flat strands of the tail that are simple and generally longer than the rest of the tail]
  • Fan Tail - [A wide tail that is wider than it is long]

Rare

Myth
  • Multiple Tails (4-5)
  • Overgrown (Tail) - [Tail that is very clearly larger than is proportional to the character]
  • Aquatic Host (Tail) - [Tail that has aquatic features usually noted by a caudal fin.  A Gravent can commonly have a fish shaped tail, this trait covers anything additional like fin membranes. The trait naturally allows webbing and gills as a default option without additional usage.]
  • Arthropod Host (Tail) - [Tail that has arthropod features usually noted by a chitin plating, antennae, etc. A Gravent can naturally have tails that resemble insect parts, but this covers any extra features beyond basic shape. The trait naturally allows chitinous plating and small mouth/face mandibles without additional usage.]
  •  Object Tail Tip - [A tail that ends with an object of some kind]

Aetherial

Unseen Affliction
  • -

Lore-breaking
  • Non-Flat Tail
  • No Tail Holes
  • No Tail


Required
  • 4 Limbs - [2 arms and 2 legs. Any lost due to injury is not traited]
  • Bird-Like Feet - [Gravents can have between two and four toes so long as they are bird-like in nature. These can be placed in different arrangements. Must have claws]
  • Socket Vents - [2 required, one on each side of the chest in collar bone area. Generally the size of a palm, and can have simple shapes like squares, circles, and triangles]
  • Side Vents - [2 Required, one on each side of the rib cage where the vent wings emerge. Ribs can be partially visible through the magical barrier]
  • Nostril

Common
  • Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
  • Varying Head Shapes - [Any head shape, however it cannot be humanoid and must have a muzzle bump]
  • Leg Spurs - [Spur growths located on the Gravent's elbows. Can be on the front and back legs. Only one spike per limb is allowed with this trait]
  • Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
  • Beaked Face - [Face curls slightly in a beak-like way]
  • Basic Socket Vent Shapes - [Oval, triangle, rectangular, rounded]
  • Different Bird Feet Shapes - [Three toes facing forward and one back, or two forward two back, raptorial, ect]
  • Alternate Forms - (Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches)
  • Human Form - [Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches]

Uncommon
  • Quill Feathers - [Thin, sharp feathers]
  • Floating Body Piece (1-5) - [Small, shaped object floating separately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
  • Spade Claws - [The claws have an extra spike facing backwards, appearing double ended]
  • Pad Claws - [The claws extend further down to create hard finger pads]
  • Snail Nails - [The claws have an internal curl present]
  • Lip Tags - [The lip has protruding shapes. These can be pointed, zipper shaped, or akin to eyelashes]
  • Bat Nose - [The Gravent’s nose resembles that of a bat’s. Must still have nostrils]
  • Comb/Wattle - [A forehead comb or a chin wattle akin to a rooster or turkey. Must not appear webbing-like]
  • Large Socket Vents - [Vents marginally bigger than the standard palm size]
  • Shaped Socket Vent (Simple) - [Stars, Moons, Spade, etc]
  • Shaped Side Vent (Simple) - [Side vents have simple designs such as a notch taken out of it, small spike shapes, etc]

Rare
  • Floating Body Piece (6-10) - [Small, shaped object floating separately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
  • Webbing - [Digits have webbing between them. Can effect hands and/or feet]
  • Scale Plating - [Armor plating that is thicker than standard scales]
  • Shaped Socket Vent (Complex) - [Swirls, Filigree, Caster Speak lettering]
  • Shaped Side Vent (Complex) - [Swirl shape, any complex organic shapes]
  • Horns/Spikes - [Anywhere on the body, any amount that does not obscure the body’s design. Includes antlers]

Myth
  • Floating Body Piece (11-15) - [Small, shaped object floating separately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
  • Aquatic Influence- [Any part of the design resembling an aquatic creature counts as 1 myth trait, however the trait naturally allows webbing and gills as a default option without additional usage. Examples are fins, anglers, octopus tentacles, etc.]
  • Arthropod Influence - [Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait, however the trait naturally allows allows chitinous plating and small mouth/face mandibles without additional usage. Examples are segmented limbs, antennae, etc.]
  • Fused Mouth - [The mouth is connected by strips of skin]
  • Vocal Sac - [The neck contains an inflatable sac that allows a croaking noise]
  • Cobra Hood - [The neck can flare out like a cobra hood]
  • Funky Feet - [Any difference in hand or feet shape, such as a dew claw or naturally missing fingers]
  • Overgrown (Body) - [Body parts that are very clearly larger than are proportional to the character. This trait can work on a single group of body parts, such as arms, legs, hands, body, or neck. Specific aspects will be listed in the trait's notes on each individual design]
  • Unusable Limbs - [Small additional limbs that have digits/joints that are unable to grab or grip objects. These can appear on their own anywhere on the body or attached to other limbs, with the hand/arm's anatomy noticeably changed]
  • Shaped Socket Vent (Segmented) - [Socket vents appear split into multiple parts]
  • Shaped Side Vent (Segmented) - [Side vents appear split into multiple parts]
  • Object Growth - [The design grows some form of object across its body. This covers one type of item, even if that specific item (ie: wires) has more than one material. This can affect or replace the crown with the same object type]

Aetherial
  • Multiple Forms - [The design has more than one form. Forms must be of the same base species as the rest of the forms. Each new form requires x1 extra of this trait]
  • Floating Body Piece (16-20) - [Small, shaped object floating separately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
  • Extra Mouths - [Any extra mouth above 3 total mouths (this includes the mouth on the face, meaning the body can have up to two more mouths) counts as an extra touched trait. The extra mouths can be anywhere else on the body as long as one remains on the face. Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues]
  • Extra Head - [An extra head in a normal position or elsewhere such as the tail]
  • Extra Limbs - [Any extra set of limbs above 3 sets total counts as an extra touched trait]
  • Mouth Elsewhere On Body - [A mouth that is elsewhere from its proper place on the face]
  • Repositioned Mouth - [The mouth is positioned non-standardly on the face, such as horizontal or diagonal]
  • Altered Anatomy - [Anatomy is altered, such as adding an extra joint to a limb, or a wyvern like set of arms]
  • Transparent Appendages - [Affects up to two appendages, i.e., head and tail per trait instance]
  • Exposed Bone - [Due to injury, bone remains exposed]
  • Multiple Sets of Wing Vents - [Each extra vent has a set of wings corresponding]
  • Guild - [Excessive vent magic that forms or collects around a gravent into a spot or shape. Can appear in multiple ways, such as clouds or a halo]
  • Wing Vents Elsewhere on Body - [Wing vents not located on the torso beneath the true wings]
  • Object Fusion - [Gravent's body is displayed as part or all of the body being replaced with a specific object]

Unseen Affliction
  • Limbless - [The design is naturally missing a set of limbs, such as arms or legs]
  • Hallowed - [The body has grooves or holes naturally present]
  • Lamprey Mouth - [Teeth are situated in a circle around the mouth. This includes multiple layers]
  • Gulper Mouth - [The mouth extends beyond the bounds of the skull and can open very wide, akin to a gulper eel]
  • Headless - [No head is present]
  • Fullbody Transparency - [The whole body is able to be affected by transparency]

Lore-breaking
  • Peg Legs
  • Paws
  • Hooves


Misc

Required
  • -

Common
  • -

Uncommon
  • -

Rare
  • -

Myth
  • Chibi Size - [Available to Gravents that possess a myth trait or higher. Does not count as an extra trait. Min 1’0”]
  • Monster Size - [Available to Gravents that possess a myth trait or higher. Does not count as an extra trait. Max 5’0”]

Aetherial
  • Extra Tiny - [The Gravent is smaller than is standard. It cannot be so miniscule that it is invisible. This does not count as an extra trait, and is available to Gravents that possess an Aetherial trait. Min 1’6”]
  • Extremely Large - [The Graventis larger than is standard. It cannot be impossibly large. This does not count as an extra trait, and is available to Gravent that possess an Aetherial trait. Max 6’6”]

Unseen Affliction
  • -

Splice
  • Splice - [A fusion of a Gravent and another Skire species, resulting in the Gravent displaying traits of this species]