Multiple Forms
(Touched)
Multiple Forms (CCCats) (Touched)
Click to search ML for trait[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Eye and tongue by default are the same between forms. Eye and tongue can be made to change between forms by Multi-Form Eye and Tongue
- Species must be the same
- Each additional form requires one additional application of the trait.
Exposed Bone
(Touched)
Exposed Bone (Touched)
Click to search ML for trait[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a CCCat skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton
Wings
(Touched)
Wings (CCCats) (Touched)
Click to search ML for trait[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
- Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
- Wings may be hidden. Certain traits such as crowns or CCCat mutation that are located on wings are automatically moved to the back when wings are hidden.
- Wings grant levitation magic to allow for flight regardless of size
- Arthropod Host may change wings to bug-like and allow for translucency
- Aquatic Host allows for fin-like wings
- Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Peg Legs
(Touched)
Peg Legs (CCCats) (Touched)
Click to search ML for trait[Limbs do not end in any discernable hand, foot, paw, or hoof]
- The limbs do not end in a hand or foot.
- Can affect all limbs or only certain limbs
- Can be sharp or blunt ends
- This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
Transparent Appendages
(Touched)
Transparent Appendages (CCCats) (Touched)
Click to search ML for trait[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
- Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
- Affects only the flesh
- Bones and organs may be visible through the transparency. Wormling must be visible along the spine
Altered Anatomy
(Touched)
Altered Anatomy (CCCats) (Touched)
Click to search ML for trait[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Beak
(Touched)
Beak (Touched)
Click to search ML for trait[The mouth has an external hard beak]
- Beak can affect the entire mouth or just part of the mouth
- Can resemble a bird or octopus beak
- Mouth still must have teeth
Hallowed
(Touched)
Hallowed (CCCats) (Touched)
Click to search ML for trait[The body has grooves or holes naturally present]
- The body has natural holes or grooves
- Areas are simply devoid of anything filling them in
- Hallowed areas can be shaped or have patterns
CCCat Sizes (Touched)
(Touched)
CCCat Sizes (Touched) (Touched)
Click to search ML for trait[Available to CCCats that possess a touched trait or higher. Does not count as an extra trait]
- Extra Tiny - [The CCCat is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 2’0”]
- Extremely Large - [The CCCat is larger than Monster size. It cannot be impossibly large. Max 10’0”]
Second Set of Colors
(Oddity)
Second Set of Colors (Crooks) (Oddity)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, tendrils, mouth, teeth, knuckles, and tongue
- Creates one alternate palette
- Does not change marking shapes
- Does not affect eyes or cluster eyes
Shifting Markings
(Oddity)
Shifting Markings (Crooks) (Oddity)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Oddity)
Rainbow Shift (Crooks) (Oddity)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes or tendrils
Pattern-Shifting Eye (6-10)
(Oddity)
Pattern-Shifting Eye (6-10) (Crooks) (Oddity)
Click to search ML for trait[Pattern of eyes can change]
- Creates 6-10 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns
Cursed Eye
(Oddity)
Cursed Eye (Crooks) (Oddity)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
Cracked Eye
(Oddity)
Cracked Eye (Crooks) (Oddity)
Click to search ML for trait[Eyes that are cracked, allowing essence to escape]
- Essence is depicted as a vapor/smoke wafting from cracks in the eye
- Can apply to true and cluster eyes
Elemental Eye
(Oddity)
Elemental Eye (Crooks) (Oddity)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Multiple Tails (10-20)
(Oddity)
Multiple Tails (10-20) (Crooks) (Oddity)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Floating Body Piece (16-20)
(Oddity)
Floating Body Piece (16-20) (Crooks) (Oddity)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Extra Mouths
(Oddity)
Extra Mouths (Crooks) (Oddity)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body
(Oddity)
Mouth Elsewhere On Body (Crooks) (Oddity)
Click to search ML for trait[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Must have external teeth
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth