Elemental Eye
(Touched)
Elemental Eye (CCCats) (Touched)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Can be any color, and does not need to follow living color rules
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Dead Eye
(Touched)
Dead Eye (Touched)
Click to search ML for trait[Implies reanimation of a CCCat, and is shown through black, white, greyscale, or dull colors in the eye]
- Dead eyes imply the reanimation of a CCCat for whatever reason
- Any eye with any color below Saturation and Value of 43% is considered dead, even if some colors are living
- To have a dead sclera and colored standard-shaped pupil, Dual-Colored Eye is required
- Can be affected by traits that control eye sheen and pattern
- Old-Gen Eye allows for dead eye, but follows different rules.
Pupil-Less Eye
(Touched)
Pupil-Less Eye (Touched)
Click to search ML for trait[The eye is solid in color or lacks discernable pupil shape]
- Eye is solid in color or lacks a discernable pupil shape
- Includes eyes that are only gradients, are fuzzy/unclear, or is covered in a single continuous pattern such as a honeycomb
- Affects the entirety of the eye
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Dead Tongue
(Touched)
Dead Tongue (Touched)
Click to search ML for trait[Implies reanimation of a CCCat, and is shown through black, white, greyscale, or dull colors in the tongue]
- Dead tongue implies the reanimation of a CCCat for whatever reason
- Any tongue with any color below Saturation and Value of 43% is considered dead, even if some colors are living
- Effects the entirety of the tongue or part of the tongue
- Can be effected by traits that control tongue sheen and pattern
- Old-Gen Tongue allows for dead tongue, but follows different rules.
Multiple Tongues (2-3)
(Touched)
Multiple Tongues (2-3) (CCCats) (Touched)
Click to search ML for trait[Adds up to 2 additional tongues apart from their standard tongue for a total of 3]
- Tongues do not need to look visually similar, and are three separate tongues that exist simultaneously
- All three can be affected by one tongue trait [Example: All three can be patterned with x1 use of Patternless tongue, and do not need to match at all]
- If a design has Multiple Mouths, this trait is needed to make the tongues appear visually different from one another.
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Elemental Tongue
(Touched)
Elemental Tongue (Touched)
Click to search ML for trait[A tongue with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tongue: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Can be any color, and does not need to follow living color rules
- Should follow standard base tongue shape, but can have trails of the element coming from the tongue
Transparent Tongue
(Touched)
Transparent Tongue (Touched)
Click to search ML for trait[Tongue has some blurry transparency]
- Can affect part of or all of the tongue
- Tongue can have markings or be patternless
- Can be any color, and does not need to follow living color rules
Object Tongue
(Touched)
Object Tongue (Touched)
Click to search ML for trait[Tongue is replaced by an object or has inanimate objects growing on it]
- Entire tongue or part of tongue is replaced by or covered in an object of some kind. Examples are a scarf, yarn, stone, wires, etc
- Should retain standard tongue shape
- Can be any color, and does not need to follow living color rules
21-30 Crownspikes
(Touched)
21-30 Crownspikes (Touched)
Click to search ML for trait[21-30 crownspikes total]
- Counts for the total crowns across all parts of the body
Floating Crown
(Touched)
Floating Crown (Touched)
Click to search ML for trait[Base of the crown is not connected, but rather floats over the CCCat]
- Must have crownspikes that point towards the head or body to indicate that they are crowns
- Should be centralized around the head unless using Crowns Elsewhere on Body
- Can be effected by linked crowns, but there must still be clear crownspikes
- Base of the crown cannot attatch to the head at all
Elemental Crown
(Touched)
Elemental Crown (Touched)
Click to search ML for trait[Crown has elemental features or is made up entirely of elemental substances]
- Elements that can affect the crowns: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow and show a clear crown shape, but can have trails of the element coming from them
- Effected by crown number traits, and must be connected to the body unless using Floating Crown
- Particles such as sparks, small flames, drips, ice shards/snow, and smoke trails can be used on this trait without the corresponding traits
Split Tail (21-40)
(Touched)
Split Tail (21-40) (CCCats) (Touched)
Click to search ML for trait[Tail splits up to 40 times]
- Up to 40 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Multiple Tails (11-20)
(Touched)
Multiple Tails (11-20) (CCCats) (Touched)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Floating Body Piece (16-20)
(Touched)
Floating Body Piece (16-20) (CCCats) (Touched)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Extra Mouths
(Touched)
Extra Mouths (CCCats) (Touched)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body
(Touched)
Mouth Elsewhere On Body (CCCats) (Touched)
Click to search ML for trait[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs
(Touched)
Extra Limbs (CCCats) (Touched)
Click to search ML for trait[The CCCat gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymmetrically
- Limbs must match standard CCCat anatomy unless combined with other traits
Extra Head
(Touched)
Extra Head (CCCats) (Touched)
Click to search ML for trait[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have 5-7 Crownspikes with one instance of the trait]
- By default, heads share one tongue and one eye. This may display as one tongue that switches between mouths, or the same tongue in each mouth
- Heads should resemble the default species head, and cannot be another species
Crook Mutation
(Touched)
Crook Mutation (Touched)
Click to search ML for trait[The CCCat develops multiple eyes fused to the body, mimicking a Crook's eye clusters]
REQUIRED -
- Multiple Eyes fused to the body, mimicking and using the traits of a Crook's eye clusters.
- One eye must be clearly larger than the others, and this eye is by default surrounded by crowns, that are affected by the traits of CCCat crowns. To be placed elsewhere, Crowns Elsewhere on Body is required.
- No External Eye
- OPTIONAL -
- Have dead eye colors that drop below the 43% Hue/Saturation requirement
- Have an inner humanoid mouth akin to a Crook's. They do not gain two separate tongues
- Have tendrils. Any tendril traits should be referred to under the Crook tendril traits section. They will no longer have crowns centered around the eye if using tendrils
- Have a face patch with exposed teeth
- Have knuckle bones on the hands and feet [Other horns/spikes will require the trait]
Inanimate Host
(Touched)
Inanimate Host (CCCats) (Touched)
Click to search ML for trait[CCCat takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]
- Part of or all of the body is replaced by an inanimate object or substance
- Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
- Common occurences and depictions are seen when the entire tail is replaced by an object
- This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal