[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
[Mouth is located elsewhere than its standard location and orientation on the face]
Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
Can be placed anywhere on the body
Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
Can be combined with Extra Mouths to place all mouths elsewhere on the body
Mouth cannot cover an entire limb without Overgrown Mouth
Extra head can be placed in standard head positioning or elsewhere such as the tail
Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
Heads should resemble the default species head, and cannot be another species
Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
Species must be the same
Each additional form requires one additional application of the trait.