Required (Crooks)
(Required)
Required (Crooks) (Required)
Click to search ML for traitRequired CROOK Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The Crook must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
- Muzzle/Face Patch - [A patch of differing fur length from the main body or face around it. Usually shortened fur, smooth skin, or thin and short scale/feather texture if the crook has such growth. Must be clearly separate in texture. External teeth must be placed only within this face patch, and it cannot extend or encompass the entire mouth]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 2 True Eyes - [Always located on head in standard eye placement, must have at least three seperate colors to be considered common]
- Cluster Eyes - [Cluster eyes are sets of at least 3 eyes that are located somewhere on the body. These can surround the true eyes or be located in symmetrical areas. They do not need to match true eyes, and can differ to some degree without the need for the Heterochromia trait]
Teeth
- Visible External Front Teeth - [Teeth located externally on the muzzle/face patch. They do not have to be clearly defined or differentiated from the face patch, but must be pointed]
- Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth. This mouth may have its own seperate, simple tongue]
- 1 Row of Teeth - [May have an internal row of teeth in addition to the external row]
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue Minimum - [Tongue is not a wormling]
Tendrils
- 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but their placement and design must be shown somewhere on the masterlist art]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a Crook's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum - [Head includes ears, mouth, nostril and eyes]
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
- Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet. Can be any shape]
- Nostril - [Always located within the face patch]
- Enlarged Forearms - [Crooks gain large forearms as part of their defensive capabilities]
Common Fur (Crooks)
(Common)
Common Fur (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Cheesepuff - [Excessive full body fur]
- Sphinx Fur - [Hairless, or nearly hairless with very short fuzz. Must still have a clearly defined face patch]
- Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair. Fur may also bridge/connect a short distance from one part of the body to another. It may also affect the head hair, allowing it to be abnormally long. Combining this trait with Short Tail can result in a horse-like tail]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory
- Shaped Face Patch - [Face patches can be placed and shaped in many different ways as long as they adhere to requirements]
Common Ears (Crooks)
(Common)
Common Ears (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for Crook Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
- Droopy Ears - [Ears that are droopy or floppy at the base]
- Mismatched Ears - [Ears may be asymmetrical]
Common Eyes (Crooks)
(Common)
Common Eyes (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Eyes, both True and Cluster Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Symmetrical Clusters - [Clusters can occupy both sides of the same half, for example both arms or legs, as well as travel from one limb to the body, so long as the cluster is continuous]
- Spiral / Target Pattern - Spirals appear as a swirl originating from a single point in the Crook's eye. A Target is more than 3 rings of the alternating or differing colors.
- Rounded Pupil
- Slit Pupil
- Third Eye - [A third true eye may be placed on the forehead between the other two true eyes. It may differ from the other true eyes using Heterochromia]
Common Teeth (Crooks)
(Common)
Common Teeth (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s teeth. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Beak Tooth - [A front tooth that is large and beak-like. Must be shown as separate from the shape of the snout.]
- Diamond - [Teeth are diamond shaped]
- Dull - [Teeth are a duller, but still pointed shape]
- Gapped Teeth - [Teeth have gaps between them, areas of uneven space or the absence of teeth]
- Razor Teeth - [Thinner, sharp teeth]
- Messy Teeth - [Teeth that overlap, slant, or turn at an odd angle. Teeth should remain similar in size]
- Multi-Colored Teeth - [Teeth with more than one color]
- Overbite/Underbite - [One row of teeth overlays over the other]
- Saber Teeth - [Two large upper-mouth teeth, externally visible]
- Fangs - [Two visibly larger teeth, only visible when mouth open]
- Tusks - [Two large lower-mouth teeth, externally visible]
- Tipsy Turvy Teeth - [One tusk, one saber tooth on opposing sides]
- Snaggletooth - [One externally visible tooth, either tusk, saber, or fang]
- Needle Teeth - [Long teeth that are so long that they cannot fully close. Interlocks like a venus fly trap]
- Internal Row of Teeth - [One row inside of the mouth, different from external front teeth]
Common Tongue (Crooks)
(Common)
Common Tongue (Crooks) (Common)
Click to search ML for traitThis includes all Common Traits for a Crook’s Tongue. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Striped Tongue - [Variable on amount, shape, and type are all common]
- Spotted Tongue - [A tongue with any variation of spots or speckles. Size and shape can vary, as long as they are small and not stripe-like]
- Striped and Spotted Tongue - [A tongue with both stripes and spots]
- Patternless Tongue
Common Tendrils
(Common)
Common Tendrils (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Furred Tendrils
- Shoulder to Hip Length Tendrils
- Tendrils on Back of Skull
- Tendrils Down the Neck
- Stubby Tendrils - [Short, but still visible as tendrils]
- Any Pattern - [There is no limit to color or pattern]
- Mixed Length Tendrils
- Spiked Tendrils
- Mix Sized Tendrils - [Tendrils appearing in multiple widths. If you have thin tendrils, the thin tendrils trait is required for this]
- 2-9 Tendrils
- Retractable Tendrils - [Tendrils can retract into "Portals". Masterlist references must include a view with tendrils out to demonstrate placement]
- Differing Tendrils - [All tendrils may be affected by a tendril trait, or only certain tendrils. With different traits, some tendrils can display differently than others, for example a mix of Shaped Tendril Tip and Flat tendril. These traits may combine on a single tendril or be dispersed up to the designer's choice]
Common Tails (Crooks)
(Common)
Common Tails (Crooks) (Common)
Click to search ML for traitThis includes all Common Traits for a Crook’s Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO. Tail tip traits may apply to all tails or just certain tails
- Long Tail
- Furred Tail
- Thick Tail - [Includes gecko tails]
- 1-3 Tails - [Multiple tails located in standard tail placement]
- Spaded Tail - [The tail ends in a small spade, heart, diamond, or triangle shape]
- Hooked Tail - [Tail ends in a hook shape]
- Split Tail (1) - [The tail is split once above the halfway mark]
- Kinked Tail - [An odd bend in the tail]
Common Body (Crooks)
(Common)
Common Body (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Body. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [Crooks can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes]
- Human Form - [Crooks can shift into a near-human form. They retain their face patch and eye clusters even in a human form. They must also keep their pointy teeth]
- Horns/Spikes - [Anywhere on body, any amount that does not obscure the Crook. Includes antlers]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid]
Knuckle Bones - [On the top joint of each hand/foot digit, a horn or bony protrusion is present. This can be shaped in various ways, be pointy, blunt, or flat]
Sparkling Markings
(Uncommon)
Sparkling Markings (Crooks) (Uncommon)
Click to search ML for trait[Markings that sparkle and reflect light akin to glitter]
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Tendrils or Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the teeth, tongue, claws, blood, bones, and organs
- This does not effect tendrils
- If applied to a design via the Sparkling Chalk Comb item, this trait cannot be swapped to any other trait.
Multiple Ears (3-4)
(Uncommon)
Multiple Ears (3-4) (Crooks) (Uncommon)
Click to search ML for trait[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Patterned Eyes
(Uncommon)
Patterned Eyes (Crooks) (Uncommon)
Click to search ML for trait[An eye that has any unique pattern or colors]
- Must have a clear ""pupil"" pattern or focal point
- Any color may be used
- Symbols may be used such as exclaimation points, question marks, etc.
- Can apply to both True and Cluster eyes
- Words or characters that are not Caster Speak may not be used for patterns.
Sparkling Eyes
(Uncommon)
Sparkling Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that sparkles and reflects light akin to glitter]
- Sparkles must share hue with the base color of the markings
- Can affect part or all of the eye
- Sparkles cannot fall or trail from the eye
Thin Tongue
(Uncommon)
Thin Tongue (Crooks) (Uncommon)
Click to search ML for trait[Thin tongue akin to a hummingbird's]
- Width should remain thin across the entire tongue. Minor taper may appear
Thick Tongue
(Uncommon)
Thick Tongue (Crooks) (Uncommon)
Click to search ML for trait[A tongue that is wide with little to no taper]
- Width should remain thick across the entire tongue
- End of tongue should be wide and rounded
Spiked Tongue
(Uncommon)
Spiked Tongue (Crooks) (Uncommon)
Click to search ML for trait[Tongue has small spikes]
- Spikes may be pointy, soft, leafy, blunt, slightly rounded, wiggly, thin, or thick
- Spikes may create a branching look, but should not be used to mimic multiple tongue tips elsewhere on the tongue
- Spikes cannot be overly large
- Spikes cannot cover the entirety of the tongue
- Spikes should not appear like thick branching tongues
Split Tail (2-5)
(Uncommon)
Split Tail (2-5) (Crooks) (Uncommon)
Click to search ML for trait[Tail splits up to 5 times]
- Up to 5 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Shaped Tail Tip
(Uncommon)
Shaped Tail Tip (Crooks) (Uncommon)
Click to search ML for trait[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]
- Shapes should be simple, flat forms, or simple 3D forms.
- Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
- Can be solid shapes or have holes
- Cannot be overly complex or resemble a specific object.
Short Tail
(Uncommon)
Short Tail (Crooks) (Uncommon)
Click to search ML for trait[Tail that is short in length compared to the body]
- Tail can be as small as a nub, or just generally short in length.
- May be combined with tail shapes and traits
- Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Multiple Tails (4-5)
(Uncommon)
Multiple Tails (4-5) (Crooks) (Uncommon)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails