Multiple Tongues (7-8)
(Myth)
Multiple Tongues (7-8) (Crooks) (Myth)
Click to search ML for trait[Adds up to 7 additional tongues apart from their standard tongue for a total of 8]
- Tongues do not need to look visually similar
- All tongues can be affected by one tongue trait [Example: All three can have a shaped tip using x1 use ofShaped Tongue Tip, and do not need to match at all]
Overgrown
(Myth)
Overgrown (Crooks) (Myth)
Click to search ML for trait[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Overgrown
(Myth)
Overgrown (Gravents) (Myth)
Click to search ML for trait[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Overgrown
(Myth)
Overgrown (Nautipods) (Myth)
Click to search ML for trait[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs
(Myth)
Unusable Limbs (Crooks) (Myth)
Click to search ML for trait[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Crook limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Unusable Limbs
(Myth)
Unusable Limbs (Gravents) (Myth)
Click to search ML for trait[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Unusable Limbs
(Myth)
Unusable Limbs (Nautipods) (Myth)
Click to search ML for trait[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Odd-Shaped Tongue
(Myth)
Odd-Shaped Tongue (Gravents) (Myth)
Click to search ML for trait[Tongue is strangely shaped]
- Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
- Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits.
- Tongue cannot resemble an object, hand, or creature with this trait
Object Growth
(Myth)
Object Growth (Crooks) (Myth)
Click to search ML for trait[The design grows some form of object across its body]
- Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
- Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Can simulate weapon impalement, but weapon cannot be removed
- Object growth can grow ON but not replace tendrils
- Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
- Plant Growth on top of the body is classified in the following way:
- If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
- If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
- If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.
- Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
Object Growth
(Myth)
Object Growth
(Myth)
Color-Changing Tongue
(Myth)
Color-Changing Tongue (Myth)
Click to search ML for trait[Tongue that changes to one entirely new set of colors]
- Tongue has a single alternate color palette
- Alternatively, only specific colors can change
- Patterns on the tongue do not change
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Touched
(Touched)
Touched (Touched)
Click to search ML for trait[Can be used to add 1 Touched trait to a CCCat]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Second Set of Colors
(Touched)
Second Set of Colors (Touched)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, crowns, and teeth
- Creates one alternate palette
- Does not change marking shapes
- Does not affect eye and tongue
Shifting Markings
(Touched)
Shifting Markings (CCCats) (Touched)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Touched)
Rainbow Shift (Touched)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes or tongue
Pattern-Shifting Eye (6-10)
(Touched)
Pattern-Shifting Eye (6-10) (CCCats) (Touched)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 6-10 patterns that the eye can switch between at will.
- Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- This trait does not create separate eyes, only shifting eye patterns
- Eyes must not look like they are multiple different eyes
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Multiple Eyes (2-3)
(Touched)
Multiple Eyes (2-3) (Touched)
Click to search ML for trait[Adds up to 2 additional eyes apart from their standard eye for a total of 3 eyes]
- Eyes do not need to look visually similar, and are three separate eyes that exist simultaneously.
- All three can be affected by one eye trait [Example: All three can be patterned with x1 use of Patterned eye, and do not need to match at all]
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cursed Eye
(Touched)
Cursed Eye (Touched)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cracked Eye
(Touched)
Cracked Eye (CCCats) (Touched)
Click to search ML for trait[An eye that is cracked, allowing essence to escape]
- Essence leaks from the eye in the form of dripping substance. This substance can be affected by eye sheen traits such as Metallic, Opalescent, Sparkling, or Glowing Eyes, and can be any color
- Essence typically forms the pattern of the eye when unbroken. Essence is considered the core magic/life force of a CCCat
- Pupil and pattern should still be intact
- Pupil can be missing certain pieces, but should remain in the round shape of an eye
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)