Required (CCCats)
(Required)
Required (CCCats) (Required)
Click to search ML for traitRequired CCCat Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The CCCat must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 1 Eye Orb Minimum - [A solid eye that contains the CCCat’s essence. This eye is glossy and hard. By default, eyes must be within a color range that implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Teeth
- 1 Row of Teeth
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue - [The tongue of a CCCat is its "Wormling", one of the main connections between a CCCat and its host. By default, tongues must be within a color range that implies a living CCCat. Standard Tongue cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Crowns
- 1 Crownspike Minimum - [A CCCat's crowns are most commonly situated on its head, and are semi-hard stems that help bind the wormling to the host, as well as connect it to the CCCat hivemind]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a CCCat's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
Required (Crooks)
(Required)
Required (Crooks) (Required)
Click to search ML for traitRequired CROOK Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The Crook must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
- Muzzle/Face Patch - [A patch of differing fur length from the main body or face around it. Usually shortened fur, smooth skin, or thin and short scale/feather texture if the crook has such growth. Must be clearly separate in texture. External teeth must be placed only within this face patch, and it cannot extend or encompass the entire mouth]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 2 True Eyes - [Always located on head in standard eye placement, must have at least three seperate colors to be considered common]
- Cluster Eyes - [Cluster eyes are sets of at least 3 eyes that are located somewhere on the body. These can surround the true eyes or be located in symmetrical areas. They do not need to match true eyes, and can differ to some degree without the need for the Heterochromia trait]
Teeth
- Visible External Front Teeth - [Teeth located externally on the muzzle/face patch. They do not have to be clearly defined or differentiated from the face patch, but must be pointed]
- Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth. This mouth may have its own seperate, simple tongue]
- 1 Row of Teeth - [May have an internal row of teeth in addition to the external row]
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue Minimum - [Tongue is not a wormling]
Tendrils
- 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but their placement and design must be shown somewhere on the masterlist art]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a Crook's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum - [Head includes ears, mouth, nostril and eyes]
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
- Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet. Can be any shape]
- Nostril - [Always located within the face patch]
- Enlarged Forearms - [Crooks gain large forearms as part of their defensive capabilities]
Required (Nautipods)
(Required)
Required (Nautipods) (Required)
Click to search ML for traitRequired Nautipod Traits
Shell
- A Shell
Eyes
- 2 Eyes Minimum - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
Helm
- Small Eye Marking - [Eye marking on helm. Does not have to exactly be an eye shape in nature, but has to have a similar placement]
- Tooth Spike - [At least one small spike on each side of the upper helm resembling a tooth]
- Lower and Upper helm
Tentacles
- 2 Tentacles Minimum - [Injury does not count as a trait, but it must still be visible that a tentacle was once there]
Body
- Soft Body - [Soft, fleshy areas, usually the facial area in pod form and have a general fleshy placement in humanoid form]
Humanoid Body
- 4 Fingers, 1 Thumb - [Nautipod hands should have five digits total, four fingers and one thumb. They can be clawed or blunt like standard human hands. There is no minimum amount for toes, but they can have up to 5]
- Nautipod Humanoid Form - [A humanoid form based on the existing traits and appearance of the Nautipod's pod form]
- Mimicking Traits - [The traits of the Shell, Eye, Helm, Tentacles, and Body carry over and are mimicked somehow on the human form]
- Hand and Foot Armor - [Hands and feet are segmented in an armored way]
- Joint Patches - [Required on wrists, ankle, and front upper neck. Optional on arms, legs, and other jointed areas, and can be shaped]
- Limbs - [Two arms and two legs. Limbs lost due to injury are not traited, but must still show evidence that the limb was once present]
Required (Gravents)
(Required)
Required (Gravents) (Required)
Click to search ML for traitRequired Gravent Traits
Fur
- There are no fur requirements
Ears
- 2 Ears Minimum - [Loss due to injury is not traited, but must still show evidence an ear was once present]
- Holed Ears - [Ear must have some form of hole within the ear shape]
Eyes
- 2 Eyes - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
- Eye Patch - [A small patch bordering the eye that is distinct from the rest of the fur. Can be glowing, opalescent, or metallic without extra traits]
Teeth
- Dunkle Teeth - [Teeth are connected entirely in the interior of the mouth]
Tongue
- 1 Tongue Minimum
True Wings
- One Set of True Wings - [True wings protect their body from expelling too much magic by covering their vents]
- Hooks on True Wings - [True wings require a set of hooks or claws that hook onto the vents]
Vent Wings
- 1 Set of Vent Wings - [A set of wings that can be manifested when the body’s vents are uncovered. These allow for magical flight]
Tail
- Flat Tail
- 1 Hole Minimum in tail
- 1 Tail
Body
- 4 Limbs - [2 arms and 2 legs. Any lost due to injury is not traited]
- Bird-Like Feet - [Gravents can have between two and four toes so long as they are bird-like in nature. These can be placed in different arrangements. Must have claws]
- Socket Vents - [2 required, one on each side of the chest in collar bone area. Generally the size of a palm, and can have simple shapes like squares, circles, and triangles]
- Side Vents - [2 Required, one on each side of the rib cage where the vent wings emerge. Ribs can be partially visible through the magical barrier]
- Nostril
Splice
(Splice)
Common Fur (CCCats)
(Common)
Common Fur (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Mane - [Longer fur somewhere on neck]
- Hair - [Hair-like fur on head or neck (to mid-section or higher)]
- Body Fur - [Short fur with larger mid-range length fur elsewhere on body]
- Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
- Ridge - [Fur traveling down spine]
- Color Blindness - [Pastels, Naturals, or Combo. They see magic differently, in bright colors. Either in a limited array or more colors]
- Omen Sight - [Black, White, or Grayscale colors on the CCCat caused from being able to see luck magic]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory
Common Ears (CCCats)
(Common)
Common Ears (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
- Mismatched Ears - [Ears may be asymmetrical]
Common Eye (CCCats)
(Common)
Common Eye (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Saturated/Living Eye - [Eye is bright and saturated with a pupil of the same but slightly darker color. This color range implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B scale. Please submit a flat and unshaded eye reference when submitting a MYO or Redesign]
- Slit Pupil - [Pupils are able to dilate but must retain their base shape]
- Round Pupil - [Pupils are able to dilate but must retain their base shape]
Common Teeth (CCCats)
(Common)
Common Teeth (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Teeth. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Diamond - [Teeth are diamond shaped. Common teeth should be relatively uniform in size and shape]
- Dull - [Teeth are a duller, but still pointed shape. Common teeth should be relatively uniform in size and shape]
- Movable Teeth - [CCCats can shift their teeth in minor ways to point them outward to a small degree! This can help them to protect or intake their eye]
- Colored Teeth - [Solid colored teeth can be any color]
Common Tongue (CCCats)
(Common)
Common Tongue (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Tongues. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Patterned Tongue - [tongue has a visible marking or pattern on it. Pattern can be striped, spotted, or a variety/mixture of other patterns]
- Bumpy Tongue - [Small, bumpy textures on the tongue]
- Saturated/Living Tongue - [Tongue is bright and saturated, implying a living CCCat. Standard tongue cannot dip below 43% Saturation and Value on an HSV/B scale (MYO and Redesign Guide). Please submit a flat and unshaded tongue reference when submitting a MYO or Redesign]
Common Crowns
(Common)
Common Crowns (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Crowns. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Crowns on Back of Head - [Crowns are situated behind the ears and on the back of the head. Crowns must be clearly connected to the head]
- 3-4 Crownspikes
- Mid-Length Crown
- Differing Crowns - [Crowns with different styles, shapes, or colors per spike]
- Emotive Crowns - [Crowns can emote and move to convey a CCCat's emotions]
Common Tails (CCCats)
(Common)
Common Tails (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Long Tail
- Fur-Tipped Tail
- Kinked Tail - [An odd bend in the tail]
- Thick Tail - [Includes gecko tails]
- Fluffy Tail
Common Body (CCCats)
(Common)
Common Body (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Bodies. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [CCCats can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes. CCCats must be depicted in an anthro or quad form for the masterlist]
- Human Form - [CCCats can shift into a near-human form. The form has only one eye and it is also removable from the cranium via mouth. Please refer to the CCCats Lore Page for alternate form requirements]
Common Fur (Crooks)
(Common)
Common Fur (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Cheesepuff - [Excessive full body fur]
- Sphinx Fur - [Hairless, or nearly hairless with very short fuzz. Must still have a clearly defined face patch]
- Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair. Fur may also bridge/connect a short distance from one part of the body to another. It may also affect the head hair, allowing it to be abnormally long. Combining this trait with Short Tail can result in a horse-like tail]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory
- Shaped Face Patch - [Face patches can be placed and shaped in many different ways as long as they adhere to requirements]
Common Ears (Crooks)
(Common)
Common Ears (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for Crook Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
- Droopy Ears - [Ears that are droopy or floppy at the base]
- Mismatched Ears - [Ears may be asymmetrical]
Common Eyes (Crooks)
(Common)
Common Eyes (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Eyes, both True and Cluster Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Symmetrical Clusters - [Clusters can occupy both sides of the same half, for example both arms or legs, as well as travel from one limb to the body, so long as the cluster is continuous]
- Spiral / Target Pattern - Spirals appear as a swirl originating from a single point in the Crook's eye. A Target is more than 3 rings of the alternating or differing colors.
- Rounded Pupil
- Slit Pupil
- Third Eye - [A third true eye may be placed on the forehead between the other two true eyes. It may differ from the other true eyes using Heterochromia]
Common Teeth (Crooks)
(Common)
Common Teeth (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s teeth. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Beak Tooth - [A front tooth that is large and beak-like. Must be shown as separate from the shape of the snout.]
- Diamond - [Teeth are diamond shaped]
- Dull - [Teeth are a duller, but still pointed shape]
- Gapped Teeth - [Teeth have gaps between them, areas of uneven space or the absence of teeth]
- Razor Teeth - [Thinner, sharp teeth]
- Messy Teeth - [Teeth that overlap, slant, or turn at an odd angle. Teeth should remain similar in size]
- Multi-Colored Teeth - [Teeth with more than one color]
- Overbite/Underbite - [One row of teeth overlays over the other]
- Saber Teeth - [Two large upper-mouth teeth, externally visible]
- Fangs - [Two visibly larger teeth, only visible when mouth open]
- Tusks - [Two large lower-mouth teeth, externally visible]
- Tipsy Turvy Teeth - [One tusk, one saber tooth on opposing sides]
- Snaggletooth - [One externally visible tooth, either tusk, saber, or fang]
- Needle Teeth - [Long teeth that are so long that they cannot fully close. Interlocks like a venus fly trap]
- Internal Row of Teeth - [One row inside of the mouth, different from external front teeth]
Common Tongue (Crooks)
(Common)
Common Tongue (Crooks) (Common)
Click to search ML for traitThis includes all Common Traits for a Crook’s Tongue. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Striped Tongue - [Variable on amount, shape, and type are all common]
- Spotted Tongue - [A tongue with any variation of spots or speckles. Size and shape can vary, as long as they are small and not stripe-like]
- Striped and Spotted Tongue - [A tongue with both stripes and spots]
- Patternless Tongue
Common Tendrils
(Common)
Common Tendrils (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Furred Tendrils
- Shoulder to Hip Length Tendrils
- Tendrils on Back of Skull
- Tendrils Down the Neck
- Stubby Tendrils - [Short, but still visible as tendrils]
- Any Pattern - [There is no limit to color or pattern]
- Mixed Length Tendrils
- Spiked Tendrils
- Mix Sized Tendrils - [Tendrils appearing in multiple widths. If you have thin tendrils, the thin tendrils trait is required for this]
- 2-9 Tendrils
- Retractable Tendrils - [Tendrils can retract into "Portals". Masterlist references must include a view with tendrils out to demonstrate placement]
- Differing Tendrils - [All tendrils may be affected by a tendril trait, or only certain tendrils. With different traits, some tendrils can display differently than others, for example a mix of Shaped Tendril Tip and Flat tendril. These traits may combine on a single tendril or be dispersed up to the designer's choice]
Common Tails (Crooks)
(Common)
Common Tails (Crooks) (Common)
Click to search ML for traitThis includes all Common Traits for a Crook’s Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO. Tail tip traits may apply to all tails or just certain tails
- Long Tail
- Furred Tail
- Thick Tail - [Includes gecko tails]
- 1-3 Tails - [Multiple tails located in standard tail placement]
- Spaded Tail - [The tail ends in a small spade, heart, diamond, or triangle shape]
- Hooked Tail - [Tail ends in a hook shape]
- Split Tail (1) - [The tail is split once above the halfway mark]
- Kinked Tail - [An odd bend in the tail]