[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Each instance of the traits adds two additional mouths. This does not unclude the default mouth
Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
[Mouth is located elsewhere than its standard location and orientation on the face]
Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
Can be placed anywhere on the body
Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
Can be combined with Extra Mouths to place all mouths elsewhere on the body
Mouth cannot cover an entire limb without Overgrown Mouth
Extra head can be placed in standard head positioning or elsewhere such as the tail
Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
Heads should resemble the default species head, and cannot be another species
Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
Species must be the same
Each additional form requires one additional application of the trait.
Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.