Traits

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Multiple Forms

Multiple Forms (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
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Multiple Forms

Multiple Forms (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
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Exposed Bone

Exposed Bone (Touched)

Category: Body
Species: CCCats

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a CCCat skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Exposed Bone

Exposed Bone (Crooks) (Oddity)

Category: Body
Species: Crooks

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Crook skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton

45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Exposed Bone

Exposed Bone (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Gravent skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Exposed Bone

Exposed Bone (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Nautipod skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Wings

Wings (CCCats) (Touched)

Category: Body
Species: CCCats

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as crowns or CCCat mutation that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Wings

Wings (Crooks) (Oddity)

Category: Body
Species: Crooks

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as tendrils that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits

 

Wings

Wings (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as tentacles that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Peg Legs

Peg Legs (CCCats) (Touched)

Category: Body
Species: CCCats

[Limbs do not end in any discernable hand, foot, paw, or hoof]

  • The limbs do not end in a hand or foot.
  • Can affect all limbs or only certain limbs
  • Can be sharp or blunt ends
  • This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
Peg Legs

Peg Legs (Crooks) (Oddity)

Category: Body
Species: Crooks

[Limbs do not end in any discernable hand, foot, paw, or hoof]

  • The limbs do not end in a hand or foot.
  • Can affect all limbs or only certain limbs
  • Can be sharp or blunt ends
  • This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy

Peg Legs

Peg Legs (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Limbs do not end in any discernable hand, foot, paw, or hoof]

  • This trait cannot be used
Transparent Appendages

Transparent Appendages (CCCats) (Touched)

Category: Body
Species: CCCats

[Flesh is transparent and shows bone and optionally organs]

  • Affects up to two appendages
  • Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
  • Affects only the flesh
  • Bones and organs may be visible through the transparency. Wormling must be visible along the spine
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Transparent Appendages

Transparent Appendages (Crooks) (Oddity)

Category: Body
Species: Crooks

[Flesh is transparent and shows bone and optionally organs]

  • Affects up to two appendages
  • Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
  • Affects only the flesh
  • Bones and organs may be visible through the transparency
  •  

Transparent Appendages

Transparent Appendages (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Flesh is transparent and shows bone and optionally organs]

  • Affects up to two appendages
  • Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
  • Affects only the flesh
  • Bones and organs may be visible through the transparency
  •  
Altered Anatomy

Altered Anatomy (CCCats) (Touched)

Category: Body
Species: CCCats

[Anatomy is altered beyond average shapes]

  • Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
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Altered Anatomy

Altered Anatomy (Crooks) (Oddity)

Category: Body
Species: Crooks

[Anatomy is altered beyond average shapes]

  • Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
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Altered Anatomy

Altered Anatomy (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Anatomy is altered beyond average shapes]

  • Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
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Altered Anatomy

Altered Anatomy (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Anatomy is altered beyond average shapes]

  • Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
  •  
Beak

Beak (Touched)

Category: Body
Species: CCCats

[The mouth has an external hard beak]

  • Beak can affect the entire mouth or just part of the mouth
  • Can resemble a bird or octopus beak
  • Mouth still must have teeth
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686 results found.