Traits

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Color-Changing Markings

Color-Changing Markings (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Can effect teeth
  • Cannot effect markings on top of the base markings
  • Does not effect Eye and Tongue
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

 

Metallic Coat

Metallic Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eye, Metallic Teeth, and Metallic Tongue Marking without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Metallic Coat

Metallic Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eyes and Metallic Tendrils without the need for additional traits
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Metallic Coat

Metallic Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eyes without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing Coat

Glowing Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design glows and emits light]

  • Incudes Glowing Eye and Glowing Teeth, and Glowing Tongue Marking without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing Coat

Glowing Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design glows and emits light]

  • Includes Glowing Eyes and Glowing Tendrils without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing Coat

Glowing Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Entire design glows and emits light]

  • Includes Glowing Eyes without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Second Set of Colors

Second Set of Colors (Touched)

Category: Fur/Coat
Species: CCCats

[Coat that can completely change all of its colors -- NOT markings]

  • All markings and colors can change. Includes claws, crowns, and teeth
  • Creates one alternate palette
  • Does not change marking shapes
  • Does not affect eye and tongue

Second Set of Colors

Second Set of Colors (Crooks) (Oddity)

Category: Fur/Coat
Species: Crooks

[Coat that can completely change all of its colors -- NOT markings]

  • All markings and colors can change. Includes claws, tendrils, mouth, teeth, knuckles, and tongue
  • Creates one alternate palette
  • Does not change marking shapes
  • Does not affect eyes or cluster eyes

Second Set of Colors

Second Set of Colors (Gravents) (Aetherial)

Category: Fur/Coat
Species: Gravents

[Coat that can completely change all of its colors -- NOT markings]

  • All markings and colors can change. Includes claws, vents, mouth, and teeth
  • Creates one alternate palette
  • Does not change marking shapes
  • Does not affect vent wings

Shifting Markings

Shifting Markings (CCCats) (Touched)

Category: Fur/Coat
Species: CCCats

[Coat that can change its markings/patterns -- NOT colors]

  • Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
  • Must remain visually and aesthetically similar
  • Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
  • Does not change colors
  • Markings should not move from their general location

Individual_ShiftingMarkings.gif

Shifting Markings

Shifting Markings (Crooks) (Oddity)

Category: Fur/Coat
Species: Crooks

[Coat that can change its markings/patterns -- NOT colors]

  • Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
  • Must remain visually and aesthetically similar
  • Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
  • Does not change colors
  • Markings should not move from their general location

Shifting Markings

Shifting Markings (Gravents) (Aetherial)

Category: Fur/Coat
Species: Gravents

[Coat that can change its markings/patterns -- NOT colors]

  • Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
  • Must remain visually and aesthetically similar
  • Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
  • Does not change colors
  • Markings should not move from their general location

Rainbow Shift

Rainbow Shift (Touched)

Category: Fur/Coat
Species: CCCats

[One marking/color can shift through any color of the rainbow]

  • One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
  • Markings shift to the same color together
  • Affects one marking that is the same color
  • Cannot make markings dissapear
  • Does not effect eyes or tongue

Rainbow Shift

Rainbow Shift (Crooks) (Oddity)

Category: Fur/Coat
Species: Crooks

[One marking/color can shift through any color of the rainbow]

  • One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
  • Markings shift to the same color together
  • Affects one marking that is the same color
  • Cannot make markings dissapear
  • Does not effect eyes or tendrils

Rainbow Shift

Rainbow Shift (Gravents) (Aetherial)

Category: Fur/Coat
Species: Gravents

[One marking/color can shift through any color of the rainbow]

  • One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
  • Markings shift to the same color together
  • Affects one marking that is the same color
  • Cannot make markings dissapear
  • Does not effect eyes, vents, or vent wings

Patternless

Patternless (Lore Breaking)

Category: Fur/Coat
Species: CCCats

[The CCCat has no pattern]

  • This trait does not need to be updated to in-lore standards if a design possesses it
  • This trait cannot be used unless the design already comes with the trait
Patternless

Patternless (Crooks) (Lore Breaking)

Category: Fur/Coat
Species: Crooks

[The Crook has no pattern]

  • This trait does not need to be updated to in-lore standards if a design possesses it
  • This trait cannot be used unless the design already comes with the trait
Common Fur (Crooks)

Common Fur (Crooks) (Common)

Category: Fur/Coat
Species: Crooks

[This includes all Common Traits for a Crook’s Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]

  • Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
  • Furred - [Can be curly, straight, wavy, etc. All hair textures available]
  • Cheesepuff - [Excessive full body fur]
  • Sphinx Fur - [Hairless, or nearly hairless with very short fuzz. Must still have a clearly defined face patch]
  • Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair. Fur may also bridge/connect a short distance from one part of the body to another. It may also affect the head hair, allowing it to be abnormally long. Combining this trait with Short Tail can result in a horse-like tail]
  • Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
  • Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory
  • Shaped Face Patch - [Face patches can be placed and shaped in many different ways as long as they adhere to requirements]

686 results found.