Traits
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Shifting Vent Wings (Myth)
[Vent wings can shift organically between a rainbow of colors]
Multiple Vent Wings (Aetherial)
[More than 2, less than or equal to 8]
Space Vent Wings (Aetherial)
[Vent appears starry and space-like]
Uncommon (Uncommon)
[Can be used to add 1 Uncommon trait to a any design]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- The Uncommon trait applied must be one designated to the respective species, meaning an Uncommon Nautipod trait cannot be added to a CCCat
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Rare (Rare)
[Can be used to add 1 Rare trait to a any design]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- The Rare trait applied must be one designated to the respective species, meaning a Rare Nautipod trait cannot be added to a CCCat
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Myth (Myth)
[Can be used to add 1 Myth trait to a any design]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- The Myth trait applied must be one designated to the respective species, meaning a Myth Nautipod trait cannot be added to a CCCat
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Touched (Touched)
[Can be used to add 1 Touched trait to a CCCat]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Unseen Affliction (Unseen Affliction)
[Can be used to add 1 Unseen Affliction trait to a design of the respective species]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design - You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using unseen affliction tickets or slots may be subject to more changes than average when approving designs due to the multitude of traits available.
- New unseen traits may not be created if you posess a MYO slot or design with unseen traits. You must use one that exists on a character or on the trait list
Oddity (Oddity)
[Can be used to add 1 Oddity trait to a Crook]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Aetherial (Aetherial)
[Can be used to add 1 Aetherial trait to a Gravent]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Abyssal (Abyssal)
[Can be used to add 1 Abyssal trait to a Nautipod]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Unseen Affliction (Unique) (Unseen Affliction)
[This trait is used to denote unique Unseen Affliction traits]
- This is not an unused Unseen Affliction trait
Required (CCCats) (Required)
Required CCCat Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The CCCat must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 1 Eye Orb Minimum - [A solid eye that contains the CCCat’s essence. This eye is glossy and hard. By default, eyes must be within a color range that implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Teeth
- 1 Row of Teeth
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue - [The tongue of a CCCat is its "Wormling", one of the main connections between a CCCat and its host. By default, tongues must be within a color range that implies a living CCCat. Standard Tongue cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Crowns
- 1 Crownspike Minimum - [A CCCat's crowns are most commonly situated on its head, and are semi-hard stems that help bind the wormling to the host, as well as connect it to the CCCat hivemind]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a CCCat's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
CCCat Sizes (Myth) (Myth)
[Available to CCCats that possess a myth trait or higher. Does not count as an extra trait]
- Chibi Size - [Min 3’0”]
- Monster Size - [Max 9’0”]
CCCat Sizes (Touched) (Touched)
[Available to CCCats that possess a touched trait or higher. Does not count as an extra trait]
- Extra Tiny - [The CCCat is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 2’0”]
- Extremely Large - [The CCCat is larger than Monster size. It cannot be impossibly large. Max 10’0”]
Required (Crooks) (Required)
Required CROOK Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The Crook must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
- Muzzle/Face Patch - [A patch of differing fur length from the main body or face around it. Usually shortened fur, smooth skin, or thin and short scale/feather texture if the crook has such growth. Must be clearly separate in texture. External teeth must be placed only within this face patch, and it cannot extend or encompass the entire mouth]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 2 True Eyes - [Always located on head in standard eye placement, must have at least three seperate colors to be considered common]
- Cluster Eyes - [Cluster eyes are sets of at least 3 eyes that are located somewhere on the body. These can surround the true eyes or be located in symmetrical areas. They do not need to match true eyes, and can differ to some degree without the need for the Heterochromia trait]
Teeth
- Visible External Front Teeth - [Teeth located externally on the muzzle/face patch. They do not have to be clearly defined or differentiated from the face patch, but must be pointed]
- Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth. This mouth may have its own seperate, simple tongue]
- 1 Row of Teeth - [May have an internal row of teeth in addition to the external row]
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue Minimum - [Tongue is not a wormling]
Tendrils
- 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but their placement and design must be shown somewhere on the masterlist art]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a Crook's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum - [Head includes ears, mouth, nostril and eyes]
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
- Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet. Can be any shape]
- Nostril - [Always located within the face patch]
- Enlarged Forearms - [Crooks gain large forearms as part of their defensive capabilities]
Crook Sizes (Myth) (Myth)
Available to Crooks that possess a myth trait or higher. Does not count as an extra trait.
- Chibi Size - [Min 5’0”]
- Monster Size - [Max 10’0”]
Crook Sizes (Oddity) (Oddity)
Available to Crooks that possess a touched trait or higher. Does not count as an extra trait.
- Extra Tiny - [The Crook is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 4’0”]
- Extremely Large - [The Crook is larger than Monster size. It cannot be impossibly large. Max 12’0”]
Required (Nautipods) (Required)
Required Nautipod Traits
Shell
- A Shell
Eyes
- 2 Eyes Minimum - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
Helm
- Small Eye Marking - [Eye marking on helm. Does not have to exactly be an eye shape in nature, but has to have a similar placement]
- Tooth Spike - [At least one small spike on each side of the upper helm resembling a tooth]
- Lower and Upper helm
Tentacles
- 2 Tentacles Minimum - [Injury does not count as a trait, but it must still be visible that a tentacle was once there]
Body
- Soft Body - [Soft, fleshy areas, usually the facial area in pod form and have a general fleshy placement in humanoid form]
Humanoid Body
- 4 Fingers, 1 Thumb - [Nautipod hands should have five digits total, four fingers and one thumb. They can be clawed or blunt like standard human hands. There is no minimum amount for toes, but they can have up to 5]
- Nautipod Humanoid Form - [A humanoid form based on the existing traits and appearance of the Nautipod's pod form]
- Mimicking Traits - [The traits of the Shell, Eye, Helm, Tentacles, and Body carry over and are mimicked somehow on the human form]
- Hand and Foot Armor - [Hands and feet are segmented in an armored way]
- Joint Patches - [Required on wrists, ankle, and front upper neck. Optional on arms, legs, and other jointed areas, and can be shaped]
- Limbs - [Two arms and two legs. Limbs lost due to injury are not traited, but must still show evidence that the limb was once present]