Traits

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Snail Nails

Snail Nails (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Squiggle Lips

Squiggle Lips (Uncommon)

Category: Body
Species: CCCats

[Lips are permanently set in a zigzag/squiggle-like pattern]

  • Pattern can be jagged, zipper-like asymmetrical, wiggly, and form shapes like faux fangs. Also includes natural knicks in the lips that expose the teeth
  • Teeth must still be present beneath the lips
  • Cannot be hard or replace teeth

44-image.pngCan be applied via the Lumpy Pumpkin.
(Can be swapped to any same-species trait the item applies.)
Lip Tags

Lip Tags (CCCats) (Uncommon)

Category: Body
Species: CCCats

[The lip has protruding shapes or tags]

  • Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
  • Can be droopy or more rigid
  • Can be any color
  • Can be linked or have holes
  • Cannot appear to come from inside the mouth
  • Cannot extend the entire lip
  • Cannot resemble Crowns
12-image.pngCan be applied via the Lip Liner.
(Can be swapped to any same-species trait the item applies.)
Horns/Spikes

Horns/Spikes (CCCats) (Rare)

Category: Body
Species: CCCats

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
  • Crowns should not resemble horns
8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)
Horns/Spikes

Horns/Spikes (Gravents) (Rare)

Category: Body
Species: Gravents

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part

8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)

Horns/Spikes (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
95-image.pngCan be applied via the Spiked Bloom (Cannot be swapped to any other trait.)
Feather Growth

Feather Growth (CCCats) (Rare)

Category: Body
Species: CCCats

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers can be long without needing Royal Fur
  • Feathers may not resemble wyvern-like wings
80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Feather Growth

Feather Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers may not resemble wyvern-like wings

80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Feather Growth

Feather Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Small Feathers growing from the hard body (helm and shell). Cannot cover the entirety of the pod's body]

81-image.pngCan be applied via the Feathery Fineliner.
(Can be swapped to any same-species trait the item applies.)
Scale Growth

Scale Growth (CCCats) (Rare)

Category: Body
Species: CCCats

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely. Sphinx Fur is not required for scales to replace the fur
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
Scale Growth

Scale Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.

94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
Scale Growth

Scale Growth (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Scales growing or carved anywhere on the body (Helm, Shell, Tentacles, Soft Body)]

93-image.pngCan be applied via the Serpents Scale Driftwood (Cannot be swapped to any other trait.)
Scale Plating

Scale Plating (Rare)

Category: Body
Species: Gravents

[Armor plating that is thicker than standard scales]

Overgrown

Overgrown (CCCats) (Myth)

Category: Body
Species: CCCats

[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]

  • Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
  • Affects length or overall size
  • Cannot Affect multiple large parts of the body
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Unusable Limbs

Unusable Limbs (CCCats) (Myth)

Category: Body
Species: CCCats

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths
  • Limbs must have claws unless using arthropod host
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard CCCat limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial

 

Funky Feet

Funky Feet (CCCats) (Myth)

Category: Body
Species: CCCats

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Host
  • Cannot resemble normal hand/feet anatomy
  • Cannot resemble human hand anatomy

Funky Feet

Funky Feet (Crooks) (Myth)

Category: Body
Species: Crooks

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Host
  • Cannot resemble normal hand/feet anatomy
  • Cannot resemble human hand anatomy

Funky Feet

Funky Feet (Gravents) (Myth)

Category: Body
Species: Gravents

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Influence
  • Cannot resemble normal hand/feet anatomy

Object Growth

Object Growth (CCCats) (Myth)

Category: Body
Species: CCCats

[The design grows some form of object across its body]

  • Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
  • Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Can simulate weapon impalement, but weapon cannot be removed
  • This can affect or replace the crown with the same object type [Example: Wire growth with wire crowns]
  • Can be used to ONLY affect the crowns
  • Plant Growth on top of the body is classified in the following way: 
    • If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
    • If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
    • If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.

  • Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
  • Crowns cannot be replaced by plants or have plants growing on them with this trait
109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Aquatic Host

Aquatic Host (CCCats) (Myth)

Category: Body
Species: CCCats

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet
1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
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