Traits

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Extra Mouths

Extra Mouths (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
  • Teeth traits may apply to all mouths
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Extra Mouths

Extra Mouths (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
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Mouth Elsewhere On Body

Mouth Elsewhere On Body (CCCats) (Touched)

Category: Body
Species: CCCats

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body

Mouth Elsewhere On Body (Crooks) (Oddity)

Category: Body
Species: Crooks

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Must have external teeth
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth

Mouth Elsewhere On Body

Mouth Elsewhere On Body (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body

Mouth Elsewhere On Body (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs

Extra Limbs (CCCats) (Touched)

Category: Body
Species: CCCats

[The CCCat gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymmetrically
  • Limbs must match standard CCCat anatomy unless combined with other traits
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Extra Limbs

Extra Limbs (Crooks) (Oddity)

Category: Body
Species: Crooks

[The Crook gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymetrically
  • Limbs must match standard Crook anatomy unless combined with other traits
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Extra Limbs

Extra Limbs (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The Gravent gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymmetrically
  • Limbs must match standard Gravent anatomy unless combined with other traits
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Extra Limbs

Extra Limbs (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Any extra set of limbs above 3 sets total counts as an extra abyssal trait. This trait can appear on both the humanoid body and pod form]

Extra Head

Extra Head (CCCats) (Touched)

Category: Body
Species: CCCats

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have 5-7 Crownspikes with one instance of the trait]
  • By default, heads share one tongue and one eye. This may display as one tongue that switches between mouths, or the same tongue in each mouth
  • Heads should resemble the default species head, and cannot be another species
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Extra Head

Extra Head (Crooks) (Oddity)

Category: Body
Species: Crooks

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
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Coin Pile
Extra Head

Extra Head (Gravents) (Aetherial)

Category: Body
Species: Gravents

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
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Extra Head

Extra Head (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
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Crook Mutation

Crook Mutation (Touched)

Category: Body
Species: CCCats

[The CCCat develops multiple eyes fused to the body, mimicking a Crook's eye clusters]

REQUIRED -

  • Multiple Eyes fused to the body, mimicking and using the traits of a Crook's eye clusters.
  • One eye must be clearly larger than the others, and this eye is by default surrounded by crowns, that are affected by the traits of CCCat crowns. To be placed elsewhere, Crowns Elsewhere on Body is required.
  • No External Eye
  • OPTIONAL - 
    • Have dead eye colors that drop below the 43% Hue/Saturation requirement
    • Have an inner humanoid mouth akin to a Crook's. They do not gain two separate tongues
    • Have tendrils. Any tendril traits should be referred to under the Crook tendril traits section. They will no longer have crowns centered around the eye if using tendrils
    • Have a face patch with exposed teeth
    • Have knuckle bones on the hands and feet [Other horns/spikes will require the trait]
  •  
Inanimate Host

Inanimate Host (CCCats) (Touched)

Category: Body
Species: CCCats

[CCCat takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]

  • Part of or all of the body is replaced by an inanimate object or substance
  • Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
  • Common occurences and depictions are seen when the entire tail is replaced by an object
  • This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal
Inanimate Host

Inanimate Host (Crooks) (Oddity)

Category: Body
Species: Crooks

[Crook takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]

  • Part of or all of the body is replaced by an inanimate object or substance
  • Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
  • Common occurences and depictions are seen when the entire tail is replaced by an object
  • This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal

Object Fusion

Object Fusion (Aetherial)

Category: Body
Species: Gravents

[Gravent's body is displayed as part or all of the body being replaced with a specific object]

Multiple Forms

Multiple Forms (CCCats) (Touched)

Category: Body
Species: CCCats

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Eye and tongue by default are the same between forms. Eye and tongue can be made to change between forms by Multi-Form Eye and Tongue
  • Species must be the same
  • Each additional form requires one additional application of the trait.
  •  
Multiple Forms

Multiple Forms (Crooks) (Oddity)

Category: Body
Species: Crooks

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
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686 results found.