Magic

<a href="https://skire.club/index.php/world/magics?name=Air" class="display-status">Air</a>

Air

MENTOR

Name: THES
Season: Spring
Abilities: Air Manipulation

About Thes

THEY / THEM
Thes may be small but their presence is prevalent. Quick on their feet and seemingly bustling with endless energy, they get to work quickly. Sometimes this causes them to jump from task to task or topic to topic without much cohesion, but they assure you it’s all relevant. While studious in important duties, they are notorious for a quick wit and casually playing tricks among the many things they work on. It’s not uncommon to be sent on a scavenger hunt to find a book they assign for study or sending their apprentices on what seems like an epic journey just to have them cool their heads. Thes isn’t cruel, though, and tends to often make any task or trick have reason and rhyme for the individual.
Thes’ teaching style is confusing at best, it has no defined structure or path but rather seems to adapt to the apprentice and their current state of mind. Sometimes this causes Thes’ apprentices to suffer a day of harder-than-usual lessons, and sometimes it causes them to wind up repeating things they may have already done. In the end, if one learns to play along with Thes’ strange games there is a great deal of joy and fun to be had with the lessons and knowledge to extract from this cheeky character.


Levels & About

The nature of air is to alter without an obvious source. Generally invisible to the naked eye, this leads many to see Air magic-wielders as sneaky and playful; maybe even rogue-like. The prankster archetype of an Air user may be well-founded, but those who master it are also thoughtful and well-meaning.

Masters of Air magic tend to change their courses abruptly, or pass by without notice. What might seem like a sudden and unforeseen shift in tactics could be incredibly well-planned. On the other hand, they can make quite an entrance if they feel like it, maybe even sweeping others off their feet in the process. Air is life-giving, and often not given the credit it deserves for the incredibly important role it plays.

Prerequisites: 
Levels:
  • 0 -- Affiliated -- Cannot yet use air  magic
  • I -- If there is a current or a gust, one can change the direction of the flow or manipulate updrafts and wind-direction.
  • II -- A small breeze may be brought to a strong, channeled blast by a skilled hand. 
  • III -- Can seemingly ‘harden’ the air to a more physical attack and conjure specific movements and shapes. This hardening of air can also be used to lift or cause objects and people to become airborne for a short time (cannot cause flight).
  • Defect -- You Cannot Train magic any further! You have forced your body to adapt too much to Air, and now your form knows only that. Parts of your body are constructed purely of hardened wind.
  • Nullified -- 
AIR is a required element for:

Mentor Banner - Zukuro // Defect Item -- Zukuro // description -- spockirkcoy

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