Traits

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Headless

Headless (Nautipods) (Unseen Affliction)

Category: Body
Species: Nautipods

[No head is present]

Gulper Mouth

Gulper Mouth (Crooks) (Unseen Affliction)

Category: Body
Species: Crooks

[Mouth extends off the face and can open very widely]

  • Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
  •  
Gulper Mouth

Gulper Mouth (Gravents) (Unseen Affliction)

Category: Body
Species: Gravents

[Mouth extends off the face and can open very widely]

  • Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
  •  
Gulper Mouth

Gulper Mouth (Nautipods) (Unseen Affliction)

Category: Body
Species: Nautipods

[Mouth extends off the face and can open very widely]

  • Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
  •  
Glowing Markings

Glowing Markings (Nautipods) (Rare)

Category: Body
Species: Nautipods

[Markings that glow and emit light]

  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body, as long as it does not effect the entire body
  • Can affect the blood, bones, and organs
  •  
Color-Changing Markings

Color-Changing Markings (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Does not effect eyes
  • Cannot be stacked
Color-Changing Coat

Color-Changing Coat (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

 

Extra Rows of Teeth

Extra Rows of Teeth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Extra rows of teeth, shown as full rows behind the front row]

  • Rows of teeth should be placed behind the main row
  • Teeth traits can apply
  • Different rows can have different traits, but must have all traits listed
  • Up to two additional rows can be added
  •  
  • NAUTIPODS - This applies to the mouth’s internal teeth rather than helm teeth
Overgrown

Overgrown (Crooks) (Myth)

Category: Body
Species: Crooks

[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]

  • Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
  • Affects length or overall size
  • Cannot Affect multiple large parts of the body

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown

Overgrown (Gravents) (Myth)

Category: Body
Species: Gravents

[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]

  • Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
  • Affects length or overall size
  • Cannot Affect multiple large parts of the body

 

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown

Overgrown (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]

  • Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
  • Affects length or overall size
  • Cannot Affect multiple large parts of the body
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Unusable Limbs

Unusable Limbs (Crooks) (Myth)

Category: Body
Species: Crooks

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
  • Limbs must have claws unless using arthropod host
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard Crook limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial

Unusable Limbs

Unusable Limbs (Gravents) (Myth)

Category: Body
Species: Gravents

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
  • Limbs must have claws unless using arthropod host
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard Gravent limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial

Unusable Limbs

Unusable Limbs (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard Gravent limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial
Object Growth

Object Growth (Crooks) (Myth)

Category: Body
Species: Crooks

[The design grows some form of object across its body]

  • Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
  • Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Can simulate weapon impalement, but weapon cannot be removed
  • Object growth can grow ON but not replace tendrils
  • Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
  • Plant Growth on top of the body is classified in the following way: 
    • If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
    • If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
    • If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.

  • Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.

109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Object Growth

Object Growth (Gravents) (Myth)

Category: Body
Species: Gravents

[The design grows some form of object across its body. This covers one type of item, even if that specific item (ie: wires) has more than one material]

109-image.pngCan be applied via the Object Amalgamation
(Can be swapped to any same-species trait the item applies.)
Object Growth

Object Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[The design grows some form of object across its body (Helm, Shell, Soft Body). This covers one type of item, even if that specific item (ie: wires, bone) has more than one material]

109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Fullbody Transparency

Fullbody Transparency (Unseen Affliction)

Category: Body
Species: CCCats

[Entire body or multiple spots on the body are transparent]

  • Affects entire body
  • Affects only the flesh
  • Bones and organs can be visible through the transparency. Wormling must be visible along the spine
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Fullbody Transparency

Fullbody Transparency (Unseen Affliction)

Category: Body
Species: Crooks

[Entire body or multiple spots on the body are transparent]

  • Affects entire body
  • Affects only the flesh
  • Bones and organs can be visible through the transparency
  •  

Fullbody Transparency

Fullbody Transparency (Unseen Affliction)

Category: Body
Species: Gravents

[Entire body or multiple spots on the body are transparent]

  • Affects entire body
  • Affects only the flesh
  • Bones and organs can be visible through the transparency
  •  

686 results found.