Magic

<a href="https://skire.club/index.php/world/magics?name=Ice" class="display-status">Ice</a>

Ice

MENTOR

Name: VETRA
Season: Winter
Abilities: Ice Manipulation, Generation

About Vetra

SHE/THEY
Despite her low tone and small movements, it’s hard not to notice when Vetra enters either scene or conversation. She has an uncanny ability to cause unease in those around, watching them while (unintentionally) seeming to pressure their behavior to be the best. It’s hard to feel like one can be easygoing or carefree with her gaze upon you.
Even with this dominating aura, Vetra is actually quite patient. She tends to observe and quietly assess people and their actions and thus she speaks truthfully with only intent on how to resolve a matter or explain something best. Often it seems she will hold her tongue unless her voice is specifically needed.
Vetra teaches with little demonstration and most often with purely study and instruction. She has a keen eye and precise words. While she doesn’t take kindly to those who squander her time acting foolish, she is patient with those who need more time to grasp something they truly desire. It is rare you will see her cast her magic, but if she does you will notice forceful intent behind it with large demonstrations of power. She doesn’t often hold back her magic capabilities but equally won’t show them off without solid reason.
Although rare, she can be seen sometimes making gentle snowfall around another specific mentor as they spend time with one another.


Levels & About

Refreshing and cool, Ice can be considered as important to the world as its predecessor, Water. Those who wield Ice magic might be described as cutting, or uncaring. They tend to process information slowly; fixating on one thing at a time, for a long time. They dislike moving on from a task too quickly. An Ice user has no issues speaking bluntly, which may compound their reputations for being cold characters. Being natural contrarians, one who masters Ice magic may relish in the satisfaction of proving others wrong, or not taking the expected path. They know they are valuable, and some might take advantage of that status to get away with having an attitude, or worse. The temperature qualities of Ice and other forms of frozen water make Ice magic a special and prized commodity especially in warmer regions of Skire. It is not uncommon for there to be an “Ice Baron” appointed in a desert establishment.

On the other hand, an Ice mage might also embrace the childlike wonder one feels when they see snow; preferring to use their powers to bring happiness and relief in plentiful ways to those less fortunate. A responsible Ice user must also know the dangers of using their power too wantonly; as great shifts in environmental temperature for too long could cause catastrophic problems.

Prerequisites:
Levels:
  • 0 -- Affiliated -- Cannot yet use Ice magic
  • I -- Existing ice can be manipulated to change its shape on a small scale. Additionally, naturally occurring ice and snow can be handled without melting. Cold climate does not bother you.
  • II -- The temperature of liquids can be tipped to form solid ice. Fluids within other things (such as plants or reservoirs) can also be frozen. Sheets of ice may form under oneself to hold weight.
  • III -- The ability to freeze is almost instantaneous, as well as being able to freeze any particles of water in the air or elsewhere and gather them together. This can also be used to form ‘spears’, pillars, or other weapons and blockades of ice to attack or defend with.
  • Defect -- You Cannot Train magic any further! You have forced your body to adapt too much to Ice, and now your form knows only that. Parts of your body are constructed purely of frozen water.
  • Nullified -- 
 

Mentor Banner - Zukuro // Defect Item -- Zukuro // Description -- spockirkcoy / WellHidden

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