Sphinx Fur
(Uncommon)
Sphinx Fur (Uncommon)
Click to search ML for trait[Hairless, or nearly hairless]
- Includes very light peach fuzz or short hair
- Can have hair on the head
- Cannot have any large fur tufts
Royal Fur
(Uncommon)
Royal Fur (CCCats) (Uncommon)
Click to search ML for trait[Any long strands of fur that are noticeably longer than the rest of the design's fur.]
- Can create ponchos, fur ribbons, long ankle fur
- Can appear as fur linking from one spot to another
- Tail and head hair can be long without needing this trait.
- Can be combined with Short Tail to create a horse-like tail. Tails affected that do not use short should clearly have the tail beneath be readable."
- Cannot look like fabric or be an entirely flat shape. Must still show fur-like quality
Particle Markings
(Uncommon)
Particle Markings (CCCats) (Uncommon)
Click to search ML for trait[Particles that trail randomly from a specific marking, similar to particle crowns]
- Must be small
- Must clearly emit from a specific marking
- Can be shaped
- Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
- Can be any color that appears on the body
- Cannot be large or mimic floating body pieces
- Cannot be turned off
Frankenstein Fur
(Uncommon)
Frankenstein Fur (Uncommon)
Click to search ML for trait[Patches of normal fur and furless patches separated by an abrupt change in length]
- Patches can be shaped or complex.
- Must show an abrupt change between furred and bald parts.
- Furred and bald patches can have different marking types.
- Can be combined with Cheesepuff and Royal Fur
- The Sphinx Fur trait is not required alongside this trait.
- Does not cover designs that have hard fur cutoffs that seperate furred areas. Must be areas of furred and bald spots.
Cheesepuff
(Uncommon)
Cheesepuff (CCCats) (Uncommon)
Click to search ML for trait[Excessive full body fur. Fur usually obscures anatomy to some degree]
- Fur can be any texture
- Should affect the entire body unless combined with Frankenstein Fur
- Can be combined with Royal Fur
- Must not overly obscure base CCCat anatomy
- CCCats can be fluffy without this trait. This trait only covers fur that is excessive in nature
Droopy Ears
(Uncommon)
Droopy Ears (CCCats) (Uncommon)
Click to search ML for trait[Ears that dangle downwards]
- Ears flop over at the base
- Ear themselves can be floppy and soft
- Ears may point downward without this trait
- Button ears do not require the use of this trait, as it only affects the base.
Multiple Ears (3-4)
(Uncommon)
Multiple Ears (3-4) (CCCats) (Uncommon)
Click to search ML for trait[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Square Pupil
(Uncommon)
Square Pupil (Uncommon)
Click to search ML for trait[Any diamond, rectangular, square or goat shaped pupil]
- Pupil is goatlike, square, rectangular or diamond shaped. Can be soft or hard edged
- Pupil may be naturally horizontal in alignment
- This trait is not needed if Patterned Eye is used
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Dual-Colored Eye
(Uncommon)
Dual-Colored Eye (Uncommon)
Click to search ML for trait[Eye that has a differing hue between the pupil and base color]
- Hue is clearly different from the base color
- Includes if the pupil is lighter than the base of the eye
- To have a colored pupil on a Dead Eye, this trait is required
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Split Pupil
(Uncommon)
Split Pupil (Uncommon)
Click to search ML for trait[The pupil appears as though it is incompletely split in two but connected at the sides/midpoint]
- Can be applied to split or round pupils, or uncommon traits that effect pupil shape.
- Split does not need to be symmetrical, and can be oriented vertically, horizontally, or diagonally
- Pupils can be different sizes as long as they touch somehow.
- Pupils cannot be two seperate pupils, and must connect
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Central Colored Eye
(Uncommon)
Central Colored Eye (Uncommon)
Click to search ML for trait[Pupil has an additional colored ring around it]
- Can be applied to split or round pupils. Can also be combined with other uncommon eye traits.
- Ring of color can be similar or different to the hue of the base, and be lighter or darker.
- Ring should follow the shape of the pupil it surrounds.
- Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Sectoral Eye
(Uncommon)
Sectoral Eye (Uncommon)
Click to search ML for trait[The eye's hue is split down the center, effecting the sclera or base color]
- Divide can be perfectly straight or more organically split
- Flecks or freckles of color may be present
- Pupil must reflect the hue of one of the two colors.
- Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
- Cannot be more than two colors
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Gapped Teeth
(Uncommon)
Gapped Teeth (Uncommon)
Click to search ML for trait[Teeth have gaps between them, areas of uneven space or the absence of teeth. CCCats cannot lose teeth, as any lost would regrow, though they may form with natural gaps]
- Gaps may be symmetrical or asymmetrical
- Includes absence of teeth in certain places
- At least [Number] of teeth must be present
- Teeth must still be clearly present
Razor Teeth
(Uncommon)
Razor Teeth (Uncommon)
Click to search ML for trait[Long, thin, and very sharp teeth]
- Teeth are thin, long, and sharp
- Not all teeth need to be affected by this trait
Messy Teeth
(Uncommon)
Messy Teeth (Uncommon)
Click to search ML for trait[Teeth that overlap, slant or turn at an odd angle]
- Teeth can vary minorly in size, shape
- Teeth can overlap somewhat, slant, or point at different angles
- Teeth should be pointed
- Teeth should not mimic Fangs, Sabers, or Tusks
Multi-Colored Teeth
(Uncommon)
Multi-Colored Teeth (Uncommon)
Click to search ML for trait[Teeth with more than one color present]
- Teeth can have markings, gradients, or be different colors per tooth
- Teeth color should not mimic teeth marking traits, such as Metallic, Opalescent, Glowing, or Sparkling teeth.
Overbite
(Uncommon)
Overbite (Uncommon)
Click to search ML for trait[Bottom row of teeth prominently overlaps the upper row]
- Must clearly overlap the bottom jaw
- May display as naturally pointing outside the gums
Underbite
(Uncommon)
Underbite (Uncommon)
Click to search ML for trait[Upper row of teeth prominently overlaps the bottom row]
- Must clearly overlap the top jaw
- May display as naturally pointing outside the gums
Metallic Teeth
(Uncommon)
Metallic Teeth (Uncommon)
Click to search ML for trait[Teeth that have a metallic and shiny sheen]
- May affect all teeth or specific teeth
Opalescent Teeth
(Uncommon)
Opalescent Teeth (Uncommon)
Click to search ML for trait[Teeth that reflect multiple hues, considered opalescent or multi-chrome]
- May affect all teeth or specific teeth