Uncommon
(Uncommon)
Uncommon (Uncommon)
Click to search ML for trait[Can be used to add 1 Uncommon trait to a any design]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- The Uncommon trait applied must be one designated to the respective species, meaning an Uncommon Nautipod trait cannot be added to a CCCat
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Sphinx Fur
(Uncommon)
Sphinx Fur (Uncommon)
Click to search ML for trait[Hairless, or nearly hairless]
- Includes very light peach fuzz or short hair
- Can have hair on the head
- Cannot have any large fur tufts
Royal Fur
(Uncommon)
Royal Fur (CCCats) (Uncommon)
Click to search ML for trait[Any long strands of fur that are noticeably longer than the rest of the design's fur.]
- Can create ponchos, fur ribbons, long ankle fur
- Can appear as fur linking from one spot to another
- Tail and head hair can be long without needing this trait.
- Can be combined with Short Tail to create a horse-like tail. Tails affected that do not use short should clearly have the tail beneath be readable."
- Cannot look like fabric or be an entirely flat shape. Must still show fur-like quality
Royal Fur
(Uncommon)
Royal Fur (Gravents) (Uncommon)
Click to search ML for traitThis trait is Common for Crooks
[Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]
Particle Markings
(Uncommon)
Particle Markings (CCCats) (Uncommon)
Click to search ML for trait[Particles that trail randomly from a specific marking, similar to particle crowns]
- Must be small
- Must clearly emit from a specific marking
- Can be shaped
- Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
- Can be any color that appears on the body
- Cannot be large or mimic floating body pieces
- Cannot be turned off
Frankenstein Fur
(Uncommon)
Frankenstein Fur (Uncommon)
Click to search ML for trait[Patches of normal fur and furless patches separated by an abrupt change in length]
- Patches can be shaped or complex.
- Must show an abrupt change between furred and bald parts.
- Furred and bald patches can have different marking types.
- Can be combined with Cheesepuff and Royal Fur
- The Sphinx Fur trait is not required alongside this trait.
- Does not cover designs that have hard fur cutoffs that seperate furred areas. Must be areas of furred and bald spots.
Cheesepuff
(Uncommon)
Cheesepuff (CCCats) (Uncommon)
Click to search ML for trait[Excessive full body fur. Fur usually obscures anatomy to some degree]
- Fur can be any texture
- Should affect the entire body unless combined with Frankenstein Fur
- Can be combined with Royal Fur
- Must not overly obscure base CCCat anatomy
- CCCats can be fluffy without this trait. This trait only covers fur that is excessive in nature
Cheesepuff
(Uncommon)
Metallic Markings
(Uncommon)
Metallic Markings (Gravents) (Uncommon)
Click to search ML for trait[Markings that have a metallic and shiny sheen]
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the claws, blood, bones, and organs
- Can be applied to the eye patch without the need for this trait
- Cannot effect vents or vent wings
Opalescent Markings
(Uncommon)
Opalescent Markings (Nautipods) (Uncommon)
Click to search ML for trait[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
- Does not effect Tendrils
Sparkling Markings
(Uncommon)
Sparkling Markings (Crooks) (Uncommon)
Click to search ML for trait[Markings that sparkle and reflect light akin to glitter]
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Tendrils or Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the teeth, tongue, claws, blood, bones, and organs
- This does not effect tendrils
- If applied to a design via the Sparkling Chalk Comb item, this trait cannot be swapped to any other trait.
Droopy Ears
(Uncommon)
Droopy Ears (CCCats) (Uncommon)
Click to search ML for trait[Ears that dangle downwards]
- Ears flop over at the base
- Ear themselves can be floppy and soft
- Ears may point downward without this trait
- Button ears do not require the use of this trait, as it only affects the base.
Droopy Ears
(Uncommon)
Droopy Ears (Gravents) (Uncommon)
Click to search ML for traitThis trait is Common for Crooks
[Ears that are droopy or floppy at the base]
Multiple Ears (3-4)
(Uncommon)
Multiple Ears (3-4) (CCCats) (Uncommon)
Click to search ML for trait[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Multiple Ears (3-4)
(Uncommon)
Multiple Ears (3-4) (Crooks) (Uncommon)
Click to search ML for trait[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Multiple Ears (3-4)
(Uncommon)
Multiple Ears (3-4) (Gravents) (Uncommon)
Click to search ML for trait[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Square Pupil
(Uncommon)
Square Pupil (Uncommon)
Click to search ML for trait[Any diamond, rectangular, square or goat shaped pupil]
- Pupil is goatlike, square, rectangular or diamond shaped. Can be soft or hard edged
- Pupil may be naturally horizontal in alignment
- This trait is not needed if Patterned Eye is used
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Dual-Colored Eye
(Uncommon)
Dual-Colored Eye (Uncommon)
Click to search ML for trait[Eye that has a differing hue between the pupil and base color]
- Hue is clearly different from the base color
- Includes if the pupil is lighter than the base of the eye
- To have a colored pupil on a Dead Eye, this trait is required
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Split Pupil
(Uncommon)
Split Pupil (Uncommon)
Click to search ML for trait[The pupil appears as though it is incompletely split in two but connected at the sides/midpoint]
- Can be applied to split or round pupils, or uncommon traits that effect pupil shape.
- Split does not need to be symmetrical, and can be oriented vertically, horizontally, or diagonally
- Pupils can be different sizes as long as they touch somehow.
- Pupils cannot be two seperate pupils, and must connect
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Central Colored Eye
(Uncommon)
Central Colored Eye (Uncommon)
Click to search ML for trait[Pupil has an additional colored ring around it]
- Can be applied to split or round pupils. Can also be combined with other uncommon eye traits.
- Ring of color can be similar or different to the hue of the base, and be lighter or darker.
- Ring should follow the shape of the pupil it surrounds.
- Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)