Extra Limbs
(Touched)
Extra Limbs (CCCats) (Touched)
Click to search ML for trait[The CCCat gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymmetrically
- Limbs must match standard CCCat anatomy unless combined with other traits
Extra Head
(Touched)
Extra Head (CCCats) (Touched)
Click to search ML for trait[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have 5-7 Crownspikes with one instance of the trait]
- By default, heads share one tongue and one eye. This may display as one tongue that switches between mouths, or the same tongue in each mouth
- Heads should resemble the default species head, and cannot be another species
Crook Mutation
(Touched)
Crook Mutation (Touched)
Click to search ML for trait[The CCCat develops multiple eyes fused to the body, mimicking a Crook's eye clusters]
REQUIRED -
- Multiple Eyes fused to the body, mimicking and using the traits of a Crook's eye clusters.
- One eye must be clearly larger than the others, and this eye is by default surrounded by crowns, that are affected by the traits of CCCat crowns. To be placed elsewhere, Crowns Elsewhere on Body is required.
- No External Eye
- OPTIONAL -
- Have dead eye colors that drop below the 43% Hue/Saturation requirement
- Have an inner humanoid mouth akin to a Crook's. They do not gain two separate tongues
- Have tendrils. Any tendril traits should be referred to under the Crook tendril traits section. They will no longer have crowns centered around the eye if using tendrils
- Have a face patch with exposed teeth
- Have knuckle bones on the hands and feet [Other horns/spikes will require the trait]
Inanimate Host
(Touched)
Inanimate Host (CCCats) (Touched)
Click to search ML for trait[CCCat takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]
- Part of or all of the body is replaced by an inanimate object or substance
- Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
- Common occurences and depictions are seen when the entire tail is replaced by an object
- This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal
Multiple Forms
(Touched)
Multiple Forms (CCCats) (Touched)
Click to search ML for trait[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Eye and tongue by default are the same between forms. Eye and tongue can be made to change between forms by Multi-Form Eye and Tongue
- Species must be the same
- Each additional form requires one additional application of the trait.
Exposed Bone
(Touched)
Exposed Bone (Touched)
Click to search ML for trait[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a CCCat skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton
Wings
(Touched)
Wings (CCCats) (Touched)
Click to search ML for trait[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
- Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
- Wings may be hidden. Certain traits such as crowns or CCCat mutation that are located on wings are automatically moved to the back when wings are hidden.
- Wings grant levitation magic to allow for flight regardless of size
- Arthropod Host may change wings to bug-like and allow for translucency
- Aquatic Host allows for fin-like wings
- Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Peg Legs
(Touched)
Peg Legs (CCCats) (Touched)
Click to search ML for trait[Limbs do not end in any discernable hand, foot, paw, or hoof]
- The limbs do not end in a hand or foot.
- Can affect all limbs or only certain limbs
- Can be sharp or blunt ends
- This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
Transparent Appendages
(Touched)
Transparent Appendages (CCCats) (Touched)
Click to search ML for trait[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
- Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
- Affects only the flesh
- Bones and organs may be visible through the transparency. Wormling must be visible along the spine
Altered Anatomy
(Touched)
Altered Anatomy (CCCats) (Touched)
Click to search ML for trait[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Beak
(Touched)
Beak (Touched)
Click to search ML for trait[The mouth has an external hard beak]
- Beak can affect the entire mouth or just part of the mouth
- Can resemble a bird or octopus beak
- Mouth still must have teeth
Hallowed
(Touched)
Hallowed (CCCats) (Touched)
Click to search ML for trait[The body has grooves or holes naturally present]
- The body has natural holes or grooves
- Areas are simply devoid of anything filling them in
- Hallowed areas can be shaped or have patterns
CCCat Sizes (Touched)
(Touched)
CCCat Sizes (Touched) (Touched)
Click to search ML for trait[Available to CCCats that possess a touched trait or higher. Does not count as an extra trait]
- Extra Tiny - [The CCCat is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 2’0”]
- Extremely Large - [The CCCat is larger than Monster size. It cannot be impossibly large. Max 10’0”]
Multiple Eyes (4-10)
(Unseen Affliction)
Multiple Eyes (4-10) (Unseen Affliction)
Click to search ML for trait[CCCat has up to 9 additional eyes apart from their standard eye (10 total eyes)]
- Eyes do not need to look visually similar, and are separate eyes that exist simultaneously.
- ALL eyes may be effected by a single trait [Example: Patterned Eye is only needed once to count across all eyes]
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Object Eye
(Unseen Affliction)
Object Eye (Unseen Affliction)
Click to search ML for trait[CCCat’s eye is replaced with an object that stands in place of and functions as the eye]
- Entire eye is replaced by an object that stands in place of and functions like an eye naturally would
- Should retain standard eye shape
- Should have a pupil/focal point
- Examples include food items such as gumballs, donuts, takoyaki, bells, snow globes, balls of yarn, and artificial/robotic
- Does not need to follow living eye color rules
Living Eye
(Unseen Affliction)
Living Eye (Unseen Affliction)
Click to search ML for trait[Essence within the eye forms a living shape]
- Essence manifests as a living shape, sich as a bird, fish, or worm. You may to an extent invent a creature, but it should not be a seperate character or being from the CCCat
- Creature can animate and move
- Appears as though the creature is held within a glass orb
- To create a terrarium or fish tank effect, this can be combined with Elemental Eye
- Does not need to follow living color rules
- Should not resemble a canon skire species or other original species
Shattered Eye
(Unseen Affliction)
Shattered Eye (Unseen Affliction)
Click to search ML for trait[Eye is entirely shattered]
- Pieces must remain in proximity, and are bound by essence floating in the center
- Does not need to follow living color rules
Multiple Tongues (4-10)
(Unseen Affliction)
Multiple Tongues (4-10) (CCCats) (Unseen Affliction)
Click to search ML for trait[CCCat has up to 9 additional tongues apart from their standard tongue (10 total tongues)]
- Tongues do not need to look visually similar, and are separate tongues that exist simultaneously.
- ALL tongues may be effected by a single trait [Example: Patternless Tongue is only needed once to effect all tongues]
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue . Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Hand Tongue
(Unseen Affliction)
Hand Tongue (Unseen Affliction)
Click to search ML for trait[The tongue ends in a prehensile hand]
- Tongue ends in a prehensile hand
- Must match general size and anatomy of a CCCat hand
- Does not need to follow living color rules
Living Tongue
(Unseen Affliction)
Living Tongue (Unseen Affliction)
Click to search ML for trait[The tongue resembles a creature or has a mouth on the end]
- Tongue resembles a creature such as a snake, eel, centipede, etc
- Tongue ends in a mouth
- Does not need to follow living color rules
- Living Tongue may not have eyes
- Living Tongue may not resemble an existing Skire species or other original species