Pattern-Shifting Eye (6-10)
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Pattern-Shifting Eye (6-10) (CCCats) (Touched)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 6-10 patterns that the eye can switch between at will.
- Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- This trait does not create separate eyes, only shifting eye patterns
- Eyes must not look like they are multiple different eyes
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Multiple Eyes (2-3)
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Multiple Eyes (2-3) (Touched)
Click to search ML for trait[Adds up to 2 additional eyes apart from their standard eye for a total of 3 eyes]
- Eyes do not need to look visually similar, and are three separate eyes that exist simultaneously.
- All three can be affected by one eye trait [Example: All three can be patterned with x1 use of Patterned eye, and do not need to match at all]
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cursed Eye
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Cursed Eye (Touched)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cracked Eye
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Cracked Eye (CCCats) (Touched)
Click to search ML for trait[An eye that is cracked, allowing essence to escape]
- Essence leaks from the eye in the form of dripping substance. This substance can be affected by eye sheen traits such as Metallic, Opalescent, Sparkling, or Glowing Eyes, and can be any color
- Essence typically forms the pattern of the eye when unbroken. Essence is considered the core magic/life force of a CCCat
- Pupil and pattern should still be intact
- Pupil can be missing certain pieces, but should remain in the round shape of an eye
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Elemental Eye
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Elemental Eye (CCCats) (Touched)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Can be any color, and does not need to follow living color rules
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Dead Eye
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Dead Eye (Touched)
Click to search ML for trait[Implies reanimation of a CCCat, and is shown through black, white, greyscale, or dull colors in the eye]
- Dead eyes imply the reanimation of a CCCat for whatever reason
- Any eye with any color below Saturation and Value of 43% is considered dead, even if some colors are living
- To have a dead sclera and colored standard-shaped pupil, Dual-Colored Eye is required
- Can be affected by traits that control eye sheen and pattern
- Old-Gen Eye allows for dead eye, but follows different rules.
Pupil-Less Eye
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Pupil-Less Eye (Touched)
Click to search ML for trait[The eye is solid in color or lacks discernable pupil shape]
- Eye is solid in color or lacks a discernable pupil shape
- Includes eyes that are only gradients, are fuzzy/unclear, or is covered in a single continuous pattern such as a honeycomb
- Affects the entirety of the eye
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Dead Tongue
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Dead Tongue (Touched)
Click to search ML for trait[Implies reanimation of a CCCat, and is shown through black, white, greyscale, or dull colors in the tongue]
- Dead tongue implies the reanimation of a CCCat for whatever reason
- Any tongue with any color below Saturation and Value of 43% is considered dead, even if some colors are living
- Effects the entirety of the tongue or part of the tongue
- Can be effected by traits that control tongue sheen and pattern
- Old-Gen Tongue allows for dead tongue, but follows different rules.
Multiple Tongues (2-3)
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Multiple Tongues (2-3) (CCCats) (Touched)
Click to search ML for trait[Adds up to 2 additional tongues apart from their standard tongue for a total of 3]
- Tongues do not need to look visually similar, and are three separate tongues that exist simultaneously
- All three can be affected by one tongue trait [Example: All three can be patterned with x1 use of Patternless tongue, and do not need to match at all]
- If a design has Multiple Mouths, this trait is needed to make the tongues appear visually different from one another.
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Elemental Tongue
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Elemental Tongue (Touched)
Click to search ML for trait[A tongue with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tongue: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Can be any color, and does not need to follow living color rules
- Should follow standard base tongue shape, but can have trails of the element coming from the tongue
Transparent Tongue
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Transparent Tongue (Touched)
Click to search ML for trait[Tongue has some blurry transparency]
- Can affect part of or all of the tongue
- Tongue can have markings or be patternless
- Can be any color, and does not need to follow living color rules
Object Tongue
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Object Tongue (Touched)
Click to search ML for trait[Tongue is replaced by an object or has inanimate objects growing on it]
- Entire tongue or part of tongue is replaced by or covered in an object of some kind. Examples are a scarf, yarn, stone, wires, etc
- Should retain standard tongue shape
- Can be any color, and does not need to follow living color rules
21-30 Crownspikes
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21-30 Crownspikes (Touched)
Click to search ML for trait[21-30 crownspikes total]
- Counts for the total crowns across all parts of the body
Floating Crown
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Floating Crown (Touched)
Click to search ML for trait[Base of the crown is not connected, but rather floats over the CCCat]
- Must have crownspikes that point towards the head or body to indicate that they are crowns
- Should be centralized around the head unless using Crowns Elsewhere on Body
- Can be effected by linked crowns, but there must still be clear crownspikes
- Base of the crown cannot attatch to the head at all
Elemental Crown
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Elemental Crown (Touched)
Click to search ML for trait[Crown has elemental features or is made up entirely of elemental substances]
- Elements that can affect the crowns: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow and show a clear crown shape, but can have trails of the element coming from them
- Effected by crown number traits, and must be connected to the body unless using Floating Crown
- Particles such as sparks, small flames, drips, ice shards/snow, and smoke trails can be used on this trait without the corresponding traits
Split Tail (21-40)
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Split Tail (21-40) (CCCats) (Touched)
Click to search ML for trait[Tail splits up to 40 times]
- Up to 40 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Multiple Tails (11-20)
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Multiple Tails (11-20) (CCCats) (Touched)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Floating Body Piece (16-20)
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Floating Body Piece (16-20) (CCCats) (Touched)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Extra Mouths
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Extra Mouths (CCCats) (Touched)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body
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Mouth Elsewhere On Body (CCCats) (Touched)
Click to search ML for trait[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth