Pattern-Shifting Eye (1-5)
(Myth)
Pattern-Shifting Eye (1-5) (CCCats) (Myth)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 2-5 patterns that the eye can switch between at will.
- Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- This trait does not create separate eyes, only shifting eye patterns
- Eyes must not look like they are multiple different eyes
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Overgrown Teeth
(Myth)
Overgrown Teeth (CCCats) (Myth)
Click to search ML for trait[Teeth that are very clearly larger than are proportional to the character]
- Includes "Needle" Teeth, meaning that all teeth are overgrown. Usually this leads to the mouth being unable to fully close
- This trait does not require Saber Teeth, Tusks, Tipsy-Turvy Teeth, or Snaggletooth, and the trait can effect only certain teeth.
Extra Rows of Teeth
(Myth)
Extra Rows of Teeth (CCCats) (Myth)
Click to search ML for trait[Extra rows of teeth, shown as full rows behind the front row]
- Rows of teeth should be placed behind the main row
- Teeth traits can apply
- Different rows can have different traits, but must have all traits listed
- Up to two additional rows can be added
Odd-Shaped Tongue
(Myth)
Odd-Shaped Tongue (CCCats) (Myth)
Click to search ML for trait[Tongue is strangely shaped]
- Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
- Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits.
- Tongue cannot resemble an object, hand, or creature with this trait
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Odd-Shaped Tongue
(Myth)
Odd-Shaped Tongue (Crooks) (Myth)
Click to search ML for trait[Tongue is strangely shaped]
- Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
- Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits.
- Tongue cannot resemble an object, hand, or creature with this trait
Overgrown Tongue
(Myth)
Overgrown Tongue (Myth)
Click to search ML for trait[Tongue that is very clearly larger than are proportional to the character]
- Tongue length, width, and/or general size is affected
- All traits applied to the tongue may be affected by this trait
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Metallic Tongue
(Myth)
Metallic Tongue (Myth)
Click to search ML for trait[Tongue that has a metallic and shiny sheen]
- Entire tongue or multiple colors on the tongue reflect a metallic sheen. This is generally monotone, meaning highlights and shadows share general hue with the base color
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Opalescent Tongue
(Myth)
Opalescent Tongue (Myth)
Click to search ML for trait[Tongue that reflects light in multiple hues, considered opalescent or multi-chrome]
- Entire tongue or multiple colors on the tongue reflect multiple colors, creating a multi-chrome look
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Glowing Tongue
(Myth)
Glowing Tongue (Myth)
Click to search ML for trait[Tongue that glows and emits light]
- Entire tongue or multiple colors on the tongue glows
- Can be any living color, but glow must share hue with the base color of the markings
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Sparkling Tongue
(Myth)
Sparkling Tongue (Myth)
Click to search ML for trait[Tongue that sparkles and reflects light akin to glitter]
- Entire tongue or multiple colors on the tongue sparkle
- Sparkles must share hue with the base color
- Sparkles cannot fall off of the tongue
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
10-20 Crownspikes
(Myth)
10-20 Crownspikes (Myth)
Click to search ML for trait[10-20 crownspikes total]
- Counts for the total crowns across all parts of the body
1-2 Crownspikes
(Myth)
1-2 Crownspikes (Myth)
Click to search ML for trait[1-2 crownspikes total]
- Counts for the total crowns across all parts of the body
Crowns on Lower Body
(Myth)
Crowns on Lower Body (Myth)
Click to search ML for trait[Crowns are located somewhere other than the head]
- Crowns are located anywhere below where the head meets the neck
- Can be placed on the ears, Horns/Spikes, wings, limbs, etc
- Crowns can be asymmetric, placed in multiple spots, or dispersed across the body
- If crowns are located on the wings, when the wings are hidden, the crowns are automatically placed on the closest part of the back
- This trait also allows for crowns to be placed on the face, forehead, and standard head placements without the need for additional traits
- Cannot be used to put the crowns in the mouth, on the eye, or on the tongue
Overgrown Crown
(Myth)
Overgrown Crown (Myth)
Click to search ML for trait[Crowns that are very clearly larger than are proportional to the character]
- Can be applied to the entire crown, certain crownspikes, or certain crown traits [Such as Floating Crown Piece].
- If applied to a design via the Overgrowth Elixir item, this trait cannot be swapped to any other trait.
Split Tail (11-20)
(Myth)
Split Tail (11-20) (CCCats) (Myth)
Click to search ML for trait[Tail splits up to 20 times]
- Up to 20 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (11-15)
(Myth)
Split Tail (11-15) (Crooks) (Myth)
Click to search ML for trait[Tail splits up to 15 times]
- Up to 15 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Object Tail Tip
(Myth)
Object Tail Tip (Myth)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Hand Tail
(Myth)
Hand Tail (CCCats) (Myth)
Click to search ML for trait[Tail ends in a hand]
- Tail ends in a hand that matches standard CCCat anatomy and sizing. Must have claws
- Can be affected by Funky Feet
Hand Tail
(Myth)
Hand Tail (Crooks) (Myth)
Click to search ML for trait[Tail ends in a hand]
- Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
- Can be affected by Funky Feet
Multiple Tails (2-10)
(Myth)
Multiple Tails (2-10) (CCCats) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 2 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails