Cursed Eye
(Oddity)
Cursed Eye (Crooks) (Oddity)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
Cracked Eye
(Oddity)
Cracked Eye (Crooks) (Oddity)
Click to search ML for trait[Eyes that are cracked, allowing essence to escape]
- Essence is depicted as a vapor/smoke wafting from cracks in the eye
- Can apply to true and cluster eyes
Elemental Eye
(Oddity)
Elemental Eye (Crooks) (Oddity)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Can be applied by:
Essence-Leaking Eyes
(Oddity)
Essence-Leaking Eyes (Oddity)
Click to search ML for trait[Eyes that leak essence, the lifeblood of the Wormling's eyes]
- Essence is depicted as a vapor/smoke wafting from the eye
- Can apply to both true and cluster eyes
Floating Cluster Eye
(Oddity)
Floating Cluster Eye (Oddity)
Click to search ML for trait[Cluster Eyes float away from the body]
- Cluster must still be localized around a specific point and follow basic cluster requirements
- Can be effected by cluster traits such as multiple clusters
- All eyes or only certain eyes can float
- Eyes must have “eyelids” defining their shape. May also have eyelashes
- Cannot be floating spheres as to not be confused with cccat mutation separated eye orbs
- Must stay in a similar orientation to the masterlist art; must be centralized in one organized spot unless crook also has multiple clusters trait
- True eyes cannot be affected
Pattern-Shifting Eye (6-10)
(Aetherial)
Pattern-Shifting Eye (6-10) (Gravents) (Aetherial)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 6-10 patterns that the eye can switch between at will.
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns and colors
- This trait cannot be stacked with Secondary Eye Color. Color may change but must follow the rules above

Multiple Eyes (3-8)
(Aetherial)
Pattern-Shifting Eye (6-10)
(Abyssal)
Pattern-Shifting Eye (6-10) (Nautipods) (Abyssal)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 6-10 patterns that the eye can switch between at will.
- Does not require the Patterned Eye (as well as any other trait effecting nautipod eye patterns) trait, as it is automatically included within the trait automatically
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns or colors
- This trait cannot be stacked with Secondary Eye Color. Color may change but must follow the rules above
Multiple Eyes (7-10)
(Abyssal)
No Eyes
(Abyssal)
Multiple Eyes (4-10)
(Unseen Affliction)
Multiple Eyes (4-10) (Unseen Affliction)
Click to search ML for trait[CCCat has up to 9 additional eyes apart from their standard eye (10 total eyes)]
- Eyes do not need to look visually similar, and are separate eyes that exist simultaneously.
- ALL eyes may be effected by a single trait [Example: Patterned Eye is only needed once to count across all eyes]
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Object Eye
(Unseen Affliction)
Object Eye (Unseen Affliction)
Click to search ML for trait[CCCat’s eye is replaced with an object that stands in place of and functions as the eye]
- Entire eye is replaced by an object that stands in place of and functions like an eye naturally would
- Should retain standard eye shape
- Should have a pupil/focal point
- Examples include food items such as gumballs, donuts, takoyaki, bells, snow globes, balls of yarn, and artificial/robotic
- Does not need to follow living eye color rules
Living Eye
(Unseen Affliction)
Living Eye (Unseen Affliction)
Click to search ML for trait[Essence within the eye forms a living shape]
- Essence manifests as a living shape, such as a bird, fish, or worm. You may to an extent invent a creature, but it should not be a seperate character or being from the CCCat
- Creature can animate and move
- Appears as though the creature is held within a glass orb
- To create a terrarium or fish tank effect, this can be combined with Elemental Eye
- Does not need to follow living color rules
- Should not resemble a canon skire species or other original species
Shattered Eye
(Unseen Affliction)
Shattered Eye (Unseen Affliction)
Click to search ML for trait[Eye is entirely shattered]
- Pieces must remain in proximity, and are bound by essence floating in the center
- Does not need to follow living color rules
Shaped Eyeball
(Unseen Affliction)
Shaped Eyeball (Unseen Affliction)
Click to search ML for trait[The eyeball is shaped like a simple shape that is not a sphere]
- Can be a cube, ring, cylinder, rectangle, or other simple shape
- Must have a pupil and be readable as an eye
- Cannot be overly complex
Full Body Cluster Eyes
(Unseen Affliction)
Full Body Cluster Eyes (Unseen Affliction)
Click to search ML for trait[Eyes that cover the entire body]
- True Eyes must still remain distinct
- Must cover a large degree of the body or the entirety of the body
- There is no limit to the number of eyes
- If clusters are separate, they must still contain a minimum of 3 eyes

Blind Eye
(Lore Breaking)
Blind Eye (Lore Breaking)
Click to search ML for trait
[An eye afflicted by the inability to see anything]
- This trait cannot be used but does not need to be updated to in-lore standards
Dead Eye (Old-Gen)
(Lore Breaking)
Dead Eye (Old-Gen) (Lore Breaking)
Click to search ML for trait[Eye created with dead colors unintentionally or before rules were in place. The lore surrounding dead eyes can be used for these CCCats. Cannot be swapped for other traits]
Old-gen CCCats and CCCat Color ranges
Due to the construction of the lore, some CCCats were made with grayscale, pastel, or out-of-range colors on their tongues and eyes. In lore this means that the CCCat is dead, dying, or revived and without a lore reasoning is considered "Old Gen." You will be allowed to keep the tongue/eye the same to keep the dead colors through subsequent redesigns (though we will ask that the eye and tongue remain similar in theme to avoid mimicking other traits, such as a change from a yellow and white striped tongue to a pure black tongue.) and give them personal lore to explain the colors.
- "Old-Gen" traits cannot be swapped out for other traits.
- Designs will only be granted the “Old-Gen” label if the CCCat has a dead eye or tongue and falls between 1 - 516 for official designs and 1 - 250 for MYO Designs If you have proof of a design outside of this range that was approved December 31, 2017, this is also eligible for Old-Gen if the colors fall out of range.
- Living range of colors is considered to be any color above 43% Saturation and Value on a standard HSB Scale.
- If your CCCat is newer than the above numbers but has a tongue or eye below living range, You may keep the colors only if the tongue or eye does not change at all in subsequent redesigns. Any changes of the tongue and eye, including but not limited to color and markings, will require colors to be brought into the living range. These designs will not be eligible for dead tongue or old-gen classification due to the timing they were created.
Internal Cluster
(Lore Breaking)
Internal Cluster (Lore Breaking)
Click to search ML for trait[Cluster located inside the body]
- Clusters can be located on the tongue or tendrils without counting as an internal cluster, so long as there are cluster eyes visible on the face or tendril location as well
No Eyes
(Lore Breaking)
No Eyes (Crooks) (Lore Breaking)
Click to search ML for trait[The Crook is missing true or cluster eyes]
- Clusters may not have less than 3 eyes
