Glowing Eyes
(Rare)
Secondary Eye Colors
(Rare)
Secondary Eye Colors (Rare)
Click to search ML for trait[Eye has a secondary set of colors they can swap between]
- An eye may have its base and pupil color shift between one other color to another set of colors within the eye's current trait range.
- Eyes with patterns, dual color, sectoral eye, etc. may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on an eye.
Secondary Eye Colors
(Rare)
Secondary Eye Colors (Crooks) (Rare)
Click to search ML for trait[Eyes have a secondary set of colors they can swap between]
- Eyes (cluster and/or true eyes) may have their base and pupil color shift between one other color to another set of colors.
- Eyes with patterns, dual color, sectoral eye, etc. do not have their shape change but may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on a singular eye set.
Secondary Eye Colors
(Rare)
Secondary Eye Colors (Gravents) (Rare)
Click to search ML for trait[Eyes have a secondary set of colors they can swap between]
- Eyes may have their base and pupil color shift between one other color to another set of colors.
- Eyes with patterns, dual color, sectoral eye, etc. do not have their shape change but may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on a singular eye set.
Secondary Eye Colors
(Rare)
Secondary Eye Colors (Nautipods) (Rare)
Click to search ML for trait[Eyes have a secondary set of colors they can swap between]
- Eyes may have their base and pupil color shift between one other color to another set of colors.
- Eyes with patterns, dual color, sectoral eye, etc. do not have their shape change but may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on a singular eye set.
Pattern-Shifting Eye (1-5)
(Myth)
Pattern-Shifting Eye (1-5) (CCCats) (Myth)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 2-5 patterns that the eye can switch between at will.
- Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- This trait does not create separate eyes, only shifting eye patterns
- Eyes must not look like they are multiple different eyes
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Multiple Clusters
(Myth)
Multiple Clusters (Myth)
Click to search ML for trait[Crook has multiple distinct clusters across the body]
- Clusters must be clearly distinct and cannot connect to one another. Clusters can be present over multiple parts of the body as long as they are connected in some way.
- Clusters can be different from one another
- Clusters can be placed assymetrically
- Clusers must have at least 3 eyes present
25+ Eyes
(Myth)
25+ Eyes (Myth)
Click to search ML for trait[Total number of Cluster eyes is over 25]
- Counts for the total number of eyes across all clusters
- Does not include True Eyes in total
Multiple Eyes (3-6)
(Myth)
Pattern-Shifting Eye (1-5)
(Myth)
Pattern-Shifting Eye (1-5) (Crooks) (Myth)
Click to search ML for trait[Pattern of eyes can change]
- Creates 2-5 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 5 patterns unique to that eye. All eyes do not have to share the same set of patterns
Pattern-Shifting Eye (1-5)
(Myth)
Pattern-Shifting Eye (1-5) (Gravents) (Myth)
Click to search ML for trait[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
- If applied to a design via the Never-Ending Treat item, this trait cannot be swapped to any other trait.
Pattern-Shifting Eye (1-5)
(Myth)
Pattern-Shifting Eye (1-5) (Nautipods) (Myth)
Click to search ML for trait[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Pattern-Shifting Eye (6-10)
(Touched)
Pattern-Shifting Eye (6-10) (CCCats) (Touched)
Click to search ML for trait[Pattern of a single eye can change]
- Creates 6-10 patterns that the eye can switch between at will.
- Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- This trait does not create separate eyes, only shifting eye patterns
- Eyes must not look like they are multiple different eyes
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Multiple Eyes (2-3)
(Touched)
Multiple Eyes (2-3) (Touched)
Click to search ML for trait[Adds up to 2 additional eyes apart from their standard eye for a total of 3 eyes]
- Eyes do not need to look visually similar, and are three separate eyes that exist simultaneously.
- All three can be affected by one eye trait [Example: All three can be patterned with x1 use of Patterned eye, and do not need to match at all]
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cursed Eye
(Touched)
Cursed Eye (Touched)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cracked Eye
(Touched)
Cracked Eye (CCCats) (Touched)
Click to search ML for trait[An eye that is cracked, allowing essence to escape]
- Essence leaks from the eye in the form of dripping substance. This substance can be affected by eye sheen traits such as Metallic, Opalescent, Sparkling, or Glowing Eyes, and can be any color
- Essence typically forms the pattern of the eye when unbroken. Essence is considered the core magic/life force of a CCCat
- Pupil and pattern should still be intact
- Pupil can be missing certain pieces, but should remain in the round shape of an eye
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Elemental Eye
(Touched)
Elemental Eye (CCCats) (Touched)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Can be any color, and does not need to follow living color rules
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Dead Eye
(Touched)
Dead Eye (Touched)
Click to search ML for trait[Implies reanimation of a CCCat, and is shown through black, white, greyscale, or dull colors in the eye]
- Dead eyes imply the reanimation of a CCCat for whatever reason
- Any eye with any color below Saturation and Value of 43% is considered dead, even if some colors are living
- To have a dead sclera and colored standard-shaped pupil, Dual-Colored Eye is required
- Can be affected by traits that control eye sheen and pattern
- Old-Gen Eye allows for dead eye, but follows different rules.
Pupil-Less Eye
(Touched)
Pupil-Less Eye (Touched)
Click to search ML for trait[The eye is solid in color or lacks discernable pupil shape]
- Eye is solid in color or lacks a discernable pupil shape
- Includes eyes that are only gradients, are fuzzy/unclear, or is covered in a single continuous pattern such as a honeycomb
- Affects the entirety of the eye
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Pattern-Shifting Eye (6-10)
(Oddity)
Pattern-Shifting Eye (6-10) (Crooks) (Oddity)
Click to search ML for trait[Pattern of eyes can change]
- Creates 6-10 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns