Traits

[ Click here for Visual Sorter! ]

Odd-Shaped Tongue

Odd-Shaped Tongue (Crooks) (Myth)

Category: Tongue
Species: Crooks

[Tongue is strangely shaped]

  • Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
  • Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits. 
  • Tongue cannot resemble an object, hand, or creature with this trait
Overgrown Tongue

Overgrown Tongue (Myth)

Category: Tongue
Species: CCCats

[Tongue that is very clearly larger than are proportional to the character]

  • Tongue length, width, and/or general size is affected
  • All traits applied to the tongue may be affected by this trait
  •  
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Metallic Tongue

Metallic Tongue (Myth)

Category: Tongue
Species: CCCats

[Tongue that has a metallic and shiny sheen]

  • Entire tongue or multiple colors on the tongue reflect a metallic sheen. This is generally monotone, meaning highlights and shadows share general hue with the base color
  •  
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Opalescent Tongue

Opalescent Tongue (Myth)

Category: Tongue
Species: CCCats

[Tongue that reflects light in multiple hues, considered opalescent or multi-chrome]

  • Entire tongue or multiple colors on the tongue reflect multiple colors, creating a multi-chrome look
  •  
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Glowing Tongue

Glowing Tongue (Myth)

Category: Tongue
Species: CCCats

[Tongue that glows and emits light]

  • Entire tongue or multiple colors on the tongue glows
  • Can be any living color, but glow must share hue with the base color of the markings
  •  
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Sparkling Tongue

Sparkling Tongue (Myth)

Category: Tongue
Species: CCCats

[Tongue that sparkles and reflects light akin to glitter]

  • Entire tongue or multiple colors on the tongue sparkle
  • Sparkles must share hue with the base color
  • Sparkles cannot fall off of the tongue
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Overgrown Tongue

Overgrown Tongue (Crooks) (Myth)

Category: Tongue
Species: Crooks

[Tongue that is very clearly larger than are proportional to the character]

  • Tongue length, width, and/or general size is affected
  • All traits applied to the tongue may be affected by this trait
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tongue

Overgrown Tongue (Gravents) (Myth)

Category: Tongue
Species: Gravents

[Tongue that is very clearly larger than are proportional to the character]

  • Tongue length, width, and/or general size is affected
  • All traits applied to the tongue may be affected by this trait
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Multiple Tongues (7-8)

Multiple Tongues (7-8) (Crooks) (Myth)

Category: Tongue
Species: Crooks

[Adds up to 7 additional tongues apart from their standard tongue for a total of 8]

  • Tongues do not need to look visually similar
  • All tongues can be affected by one tongue trait [Example: All three can have a shaped tip using x1 use ofShaped Tongue Tip, and do not need to match at all]
  •  
91-image.pngCan be applied via the Hot Pepper Plant.
(Can be swapped to any same-species trait the item applies.)
Odd-Shaped Tongue

Odd-Shaped Tongue (Gravents) (Myth)

Category: Tongue
Species: Gravents

[Tongue is strangely shaped]

  • Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
  • Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits. 
  • Tongue cannot resemble an object, hand, or creature with this trait
Color-Changing Tongue

Color-Changing Tongue (Myth)

Category: Tongue
Species: CCCats

[Tongue that changes to one entirely new set of colors]

  • Tongue has a single alternate color palette
  • Alternatively, only specific colors can change
  • Patterns on the tongue do not change
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Individual_ColorChangingTongue.gif

10-20 Crownspikes

10-20 Crownspikes (Myth)

Category: Crowns
Species: CCCats

[10-20 crownspikes total]

  • Counts for the total crowns across all parts of the body
  •  
1-2 Crownspikes

1-2 Crownspikes (Myth)

Category: Crowns
Species: CCCats

[1-2 crownspikes total]

  • Counts for the total crowns across all parts of the body
  •  
Crowns on Lower Body

Crowns on Lower Body (Myth)

Category: Crowns
Species: CCCats

[Crowns are located somewhere other than the head]

  • Crowns are located anywhere below where the head meets the neck
  • Can be placed on the ears, Horns/Spikes, wings, limbs, etc
  • Crowns can be asymmetric, placed in multiple spots, or dispersed across the body
  • If crowns are located on the wings, when the wings are hidden, the crowns are automatically placed on the closest part of the back
  • This trait also allows for crowns to be placed on the face, forehead, and standard head placements without the need for additional traits
  • Cannot be used to put the crowns in the mouth, on the eye, or on the tongue
Overgrown Crown

Overgrown Crown (Myth)

Category: Crowns
Species: CCCats

[Crowns that are very clearly larger than are proportional to the character]

  • Can be applied to the entire crown, certain crownspikes, or certain crown traits [Such as Floating Crown Piece].
  •  
  • If applied to a design via the Overgrowth Elixir item, this trait cannot be swapped to any other trait.
Split Tail (11-20)

Split Tail (11-20) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail splits up to 20 times]

  • Up to 20 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (11-15)

Split Tail (11-15) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail splits up to 15 times]

  • Up to 15 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Object Tail Tip

Object Tail Tip (Myth)

Category: Tails
Species: Gravents

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
109-image.pngCan be applied via the Object Amalgamation
(Can be swapped to any same-species trait the item applies.)
Hand Tail

Hand Tail (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail ends in a hand]

  • Tail ends in a hand that matches standard CCCat anatomy and sizing. Must have claws
  • Can be affected by Funky Feet
  •  
Hand Tail

Hand Tail (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail ends in a hand]

  • Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
  • Can be affected by Funky Feet
  •  
154 results found.