Traits

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Overgrown Ears

Overgrown Ears (Myth)

Category: Ears
Species: CCCats

[Ears that are very clearly larger than are proportional to the character]

  • Can affect one part of the ear or the entire ear
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Ears

Overgrown Ears (Crooks) (Myth)

Category: Ears
Species: Crooks

[Ears that are very clearly larger than are proportional to the character]

  • Can affect one part of the ear or the entire ear
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Ears

Overgrown Ears (Gravents) (Myth)

Category: Ears
Species: Gravents

[Ears that are very clearly larger than are proportional to the character]

  • Can affect one part of the ear or the entire ear
  •  

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Wing Ears

Wing Ears (CCCats) (Myth)

Category: Ears
Species: CCCats

[Ears are replaced with or heavily resemble wings]

  • Wing Ears can be bat ears, feathered ears, or a mix of them both
  • Grants Levitation magic.
  • Can articulate, bend, and fold up.
  • Effects all ears
  • Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)
97-image.pngCan be applied via the Winged Earrings (Cannot be swapped to any other trait.)
Wing Ears

Wing Ears (Crooks) (Myth)

Category: Ears
Species: Crooks

[Ears are replaced with or heavily resemble wings]

  • Wing Ears can be bat ears, feathered ears, or a mix of them both
  • Grants Levitation magic.
  • Can articulate, bend, and fold up.
  • Effects all ears
  • Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)
97-image.pngCan be applied via the Winged Earrings (Cannot be swapped to any other trait.)
Pattern-Shifting Eye (1-5)

Pattern-Shifting Eye (1-5) (CCCats) (Myth)

Category: Eyes
Species: CCCats

[Pattern of a single eye can change]

  • Creates 2-5 patterns that the eye can switch between at will.
  • Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
  • Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
  • This trait does not create separate eyes, only shifting eye patterns
  • Eyes must not look like they are multiple different eyes
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Individual_PatternShift1.gif

46-image.pngCan be applied via the Never-Ending Treat.
(Can be swapped to any same-species trait the item applies.)
Multiple Clusters

Multiple Clusters (Myth)

Category: Eyes
Species: Crooks

[Crook has multiple distinct clusters across the body]

  • Clusters must be clearly distinct and cannot connect to one another. Clusters can be present over multiple parts of the body as long as they are connected in some way.
  • Clusters can be different from one another
  • Clusters can be placed assymetrically
  • Clusers must have at least 3 eyes present
  •  

 

25+ Eyes

25+ Eyes (Myth)

Category: Eyes
Species: Crooks

[Total number of Cluster eyes is over 25]

  • Counts for the total number of eyes across all clusters
  • Does not include True Eyes in total

Multiple Eyes (3-6) (Myth)

Category: Eyes
Species: Nautipods

[Up to 4 extra eyes on the face]

Pattern-Shifting Eye (1-5)

Pattern-Shifting Eye (1-5) (Crooks) (Myth)

Category: Eyes
Species: Crooks

[Pattern of eyes can change]

  • Creates 2-5 patterns that the eye can switch between at will
  • Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
  • Can apply to both True and Cluster eyes
  • Each eye may have 5 patterns unique to that eye. All eyes do not have to share the same set of patterns
  •  

46-image.pngCan be applied via the Never-Ending Treat.
(Can be swapped to any same-species trait the item applies.)
Pattern-Shifting Eye (1-5)

Pattern-Shifting Eye (1-5) (Gravents) (Myth)

Category: Eyes
Species: Gravents

[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

  • If applied to a design via the Never-Ending Treat item, this trait cannot be swapped to any other trait.

46-image.pngCan be applied via the Never-Ending Treat.
(Can be swapped to any same-species trait the item applies.)
Pattern-Shifting Eye (1-5)

Pattern-Shifting Eye (1-5) (Nautipods) (Myth)

Category: Eyes
Species: Nautipods

[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

46-image.pngCan be applied via the Never-Ending Treat.
(Can be swapped to any same-species trait the item applies.)
Overgrown Teeth

Overgrown Teeth (CCCats) (Myth)

Category: Teeth
Species: CCCats

[Teeth that are very clearly larger than are proportional to the character]

  • Includes "Needle" Teeth, meaning that all teeth are overgrown. Usually this leads to the mouth being unable to fully close
  • This trait does not require Saber Teeth, Tusks, Tipsy-Turvy Teeth, or Snaggletooth, and the trait can effect only certain teeth.
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Extra Rows of Teeth

Extra Rows of Teeth (CCCats) (Myth)

Category: Teeth
Species: CCCats

[Extra rows of teeth, shown as full rows behind the front row]

  • Rows of teeth should be placed behind the main row
  • Teeth traits can apply
  • Different rows can have different traits, but must have all traits listed
  • Up to two additional rows can be added
  •  
Extra Rows of Teeth

Extra Rows of Teeth (Crooks) (Myth)

Category: Teeth
Species: Crooks

[Extra rows of teeth, shown as full rows behind the front row]

  • Rows of teeth should be placed behind the main row
  • Teeth traits can apply
  • Different rows can have different traits, but must have all traits listed
  • Up to two additional rows can be added
  •  
Extra Rows of Teeth

Extra Rows of Teeth (Gravents) (Myth)

Category: Teeth
Species: Gravents

[Extra rows of teeth, shown as full rows behind the front row]

  • Rows of teeth should be placed behind the main row
  • Teeth traits can apply
  • Different rows can have different traits, but must have all traits listed
  • Up to two additional rows can be added
  •  
Overgrown Teeth

Overgrown Teeth (Crooks) (Myth)

Category: Teeth
Species: Crooks

[Teeth that are very clearly larger than are proportional to the character]

  • Can affect certain teeth or all teeth
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Teeth

Overgrown Teeth (Gravents) (Myth)

Category: Teeth
Species: Gravents

[Teeth that are very clearly larger than are proportional to the character]

  • Can affect one part of the ear or the entire ear
  • This trait does not require Saber Teeth, Tusks, Tipsy-Turvy Teeth, or Snaggletooth, and the trait can effect only certain teeth.
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Teeth

Overgrown Teeth (Nautipods) (Myth)

Category: Teeth
Species: Nautipods

[Teeeth that are very clearly larger than are proportional to the character]

  • Affects the beaky teeth inside the mouth
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Odd-Shaped Tongue

Odd-Shaped Tongue (CCCats) (Myth)

Category: Tongue
Species: CCCats

[Tongue is strangely shaped]

  • Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
  • Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits. 
  • Tongue cannot resemble an object, hand, or creature with this trait
  • CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
154 results found.