Opalescent Coat
(Myth)
Opalescent Coat (Crooks) (Myth)
Click to search ML for trait[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eyes and Opalescent Tendrils without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the teeth, tongue, claws, blood, bones, and organs
Metallic Coat
(Myth)
Metallic Coat (Crooks) (Myth)
Click to search ML for trait[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eyes and Metallic Tendrils without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the teeth, tongue, claws, blood, bones, and organs
- Body should not be confused for robotic
Glowing Coat
(Myth)
Glowing Coat (Crooks) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Includes Glowing Eyes and Glowing Tendrils without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the teeth, tongue, claws, blood, bones, and organs
Multiple Ears (7-10)
(Myth)
Multiple Ears (7-10) (Crooks) (Myth)
Click to search ML for trait[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Overgrown Ears
(Myth)
Wing Ears
(Myth)
Wing Ears (Crooks) (Myth)
Click to search ML for trait[Ears are replaced with or heavily resemble wings]
- Wing Ears can be bat ears, feathered ears, or a mix of them both
- Grants Levitation magic.
- Can articulate, bend, and fold up.
- Effects all ears
- Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)
Odd-Shaped Tongue
(Myth)
Odd-Shaped Tongue (Crooks) (Myth)
Click to search ML for trait[Tongue is strangely shaped]
- Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
- Any tongue shape changing traits (Hydra Tongue, Spiked Tongue) can be applied to this tongue type freely without needing to use the traits.
- Tongue cannot resemble an object, hand, or creature with this trait
Split Tail (11-15)
(Myth)
Split Tail (11-15) (Crooks) (Myth)
Click to search ML for trait[Tail splits up to 15 times]
- Up to 15 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Hand Tail
(Myth)
Hand Tail (Crooks) (Myth)
Click to search ML for trait[Tail ends in a hand]
- Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
- Can be affected by Funky Feet
Multiple Tails (8-9)
(Myth)
Multiple Tails (8-9) (Crooks) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 8 or 9
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Overgrown Tail
(Myth)
Overgrown Tail (Crooks) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Aquatic Host (Tail)
(Myth)
Aquatic Host (Tail) (Crooks) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail)
(Myth)
Arthropod Host (Tail) (Crooks) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Funky Feet
(Myth)
Funky Feet (Crooks) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Aquatic Host
(Myth)
Aquatic Host (Crooks) (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
Arthropod Host
(Myth)
Arthropod Host (Crooks) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Cobra Hood
(Myth)
Cobra Hood (Crooks) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Vocal Sac
(Myth)
Vocal Sac (Crooks) (Myth)
Click to search ML for trait[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Cannot alter the base anatomy of the neck
Hooves
(Myth)
Hooves (Crooks) (Myth)
Click to search ML for trait[Feet, Hands, or both are hooves]
- Can replace hands, feet, or both
- Can resemble be cloven/even toed or one toed hooves
- Cannot resemble an elephant hoof
Multiple Clusters
(Myth)
Multiple Clusters (Myth)
Click to search ML for trait[Crook has multiple distinct clusters across the body]
- Clusters must be clearly distinct and cannot connect to one another. Clusters can be present over multiple parts of the body as long as they are connected in some way.
- Clusters can be different from one another
- Clusters can be placed assymetrically
- Clusers must have at least 3 eyes present