2 Eyes Minimum - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
Helm
Small Eye Marking - [Eye marking on helm. Does not have to exactly be an eye shape in nature, but has to have a similar placement]
Tooth Spike - [At least one small spike on each side of the upper helm resembling a tooth]
Lower and Upper helm
Tentacles
2 Tentacles Minimum - [Injury does not count as a trait, but it must still be visible that a tentacle was once there]
Body
Soft Body - [Soft, fleshy areas, usually the facial area in pod form and have a general fleshy placement in humanoid form]
Pattern - [The Nautipod must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients do not count for patterns]
Humanoid Body
4 Fingers, 1 Thumb - [Nautipod hands should have five digits total, four fingers and one thumb. They can be clawed or blunt like standard human hands. There is no minimum amount for toes, but they can have up to 5]
Nautipod Humanoid Form - [A humanoid form based on the existing traits and appearance of the Nautipod's pod form]
Mimicking Traits - [The traits of the Shell, Eye, Helm, Tentacles, and Body carry over and are mimicked somehow on the human form]
Hand and Foot Armor - [Hands and feet are segmented in an armored way]
Joint Patches - [Required on wrists, ankle, and front upper neck. Optional on arms, legs, and other jointed areas, and can be shaped]
Limbs - [Two arms and two legs. Limbs lost due to injury are not traited, but must still show evidence that the limb was once present]