Floating Body Piece (16-20)
(Oddity)
Floating Body Piece (16-20) (Crooks) (Oddity)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Extra Mouths
(Oddity)
Extra Mouths (Crooks) (Oddity)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body
(Oddity)
Mouth Elsewhere On Body (Crooks) (Oddity)
Click to search ML for trait[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Must have external teeth
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs
(Oddity)
Extra Limbs (Crooks) (Oddity)
Click to search ML for trait[The Crook gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymetrically
- Limbs must match standard Crook anatomy unless combined with other traits
Extra Head
(Oddity)
Extra Head (Crooks) (Oddity)
Click to search ML for trait[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species
Inanimate Host
(Oddity)
Inanimate Host (Crooks) (Oddity)
Click to search ML for trait[Crook takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]
- Part of or all of the body is replaced by an inanimate object or substance
- Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
- Common occurences and depictions are seen when the entire tail is replaced by an object
- This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal
Multiple Forms
(Oddity)
Multiple Forms (Crooks) (Oddity)
Click to search ML for trait[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Species must be the same
- Each additional form requires one additional application of the trait.
Exposed Bone
(Oddity)
Exposed Bone (Crooks) (Oddity)
Click to search ML for trait[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a Crook skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton
Wings
(Oddity)
Wings (Crooks) (Oddity)
Click to search ML for trait[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
- Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
- Wings may be hidden. Certain traits such as tendrils that are located on wings are automatically moved to the back when wings are hidden.
- Wings grant levitation magic to allow for flight regardless of size
- Arthropod Host may change wings to bug-like and allow for translucency
- Aquatic Host allows for fin-like wings
- Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Peg Legs
(Oddity)
Peg Legs (Crooks) (Oddity)
Click to search ML for trait[Limbs do not end in any discernable hand, foot, paw, or hoof]
- The limbs do not end in a hand or foot.
- Can affect all limbs or only certain limbs
- Can be sharp or blunt ends
- This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
Transparent Appendages
(Oddity)
Transparent Appendages (Crooks) (Oddity)
Click to search ML for trait[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
- Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
- Affects only the flesh
- Bones and organs may be visible through the transparency
Altered Anatomy
(Oddity)
Altered Anatomy (Crooks) (Oddity)
Click to search ML for trait[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Essence-Leaking Eyes
(Oddity)
Essence-Leaking Eyes (Oddity)
Click to search ML for trait[Eyes that leak essence, the lifeblood of the Wormling's eyes]
- Essence is depicted as a vapor/smoke wafting from the eye
- Can apply to both true and cluster eyes
Multiple Tongues (9-12)
(Oddity)
Multiple Tongues (9-12) (Crooks) (Oddity)
Click to search ML for trait[Adds up to 9 additional tongues apart from their standard tongue for a total of 12]
- Tongues do not need to look visually similar
- All tongues can be affected by one tongue trait [Example: All three can have a shaped tip using x1 use ofShaped Tongue Tip, and do not need to match at all]
Transparent Tendrils
(Oddity)
Transparent Tendrils (Oddity)
Click to search ML for trait[Tendrils have some blurry transparency]
- Can affect part of or all of the tendril. May also effect all tendrils or only certain tendrils
- Tendril can have markings or be patternless
Elemental Tendrils
(Oddity)
Elemental Tendrils (Oddity)
Click to search ML for trait[A tendril with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tendril: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base tendril shape, but can have trails of the element coming from the tendril
Floating Tendrils
(Oddity)
Floating Tendrils (Oddity)
Click to search ML for trait[Tendrils that are disconnected from the body]
- Tendrils must float in standard locations unless using traits like Tendrils On Lower Body
Split Jaw
(Oddity)
Split Jaw (Oddity)
Click to search ML for trait[The jaw is split down the middle]
- Jaw is bifurcated and can open along the split
- Can affect top, bottom, and inner jaw, or a combination of the three
Second Jaw
(Oddity)
Second Jaw (Oddity)
Click to search ML for trait[An inner jaw matching the external jaw is present inside the mouth]
- Crook must still have standard inner humanoid mouth
- Jaw can be oriented sideways or upright
- This is not considered the same as the inner mouth
CCCat Mutation
(Oddity)
CCCat Mutation (Oddity)
Click to search ML for trait[Crook loses its true and cluster eyes and develop traits mimicking a CCCat]
REQUIRED -
- Crook loses both true and cluster eyes, gaining instead an external eye. External eye uses CCCat Eye Traits, including living color range rules
- Wormling becomes the tongue, and is longer than standard. Tongue uses CCCat Tongue Traits, including living color range rules
- OPTIONAL -
- Have a Neck with an eye pouch
- Have crowns dispersed across the body, following the behavior of clusters. Crowns can be clustered anywhere on the body, and can cluster symmetrically. Crowns follow CCCat Crown traits. Can be affected by cluster placement traits
- Additionally the Crook may have both tendrils and crowns, or lose their tendrils
- Lose knuckle bones