Glowing Coat
(Myth)
Glowing Coat (Gravents) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Includes Glowing Eyes without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
Multiple Ears (7-10)
(Myth)
Multiple Ears (7-10) (Gravents) (Myth)
Click to search ML for trait[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Overgrown Ears
(Myth)
Object Tail Tip
(Myth)
Object Tail Tip (Myth)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Multiple Tails (4-5)
(Myth)
Multiple Tails (4-5) (Gravents) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Overgrown Tail
(Myth)
Overgrown Tail (Gravents) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Aquatic Influence (Tail)
(Myth)
Aquatic Influence (Tail) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Gravent may also additionally have gills or webbing on their tail or elsewhere on their body.
- Tail must still be flat
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Influence (Tail)
(Myth)
Arthropod Influence (Tail) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Tail must still be flat
- Cannot have additional bug-like limbs unless using Unusable Limbs
Funky Feet
(Myth)
Funky Feet (Gravents) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Influence
- Cannot resemble normal hand/feet anatomy
Aquatic Influence
(Myth)
Aquatic Influence (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Influence
(Myth)
Arthropod Influence (Gravents) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Cobra Hood
(Myth)
Cobra Hood (Gravents) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Vocal Sac
(Myth)
Vocal Sac (Gravents) (Myth)
Click to search ML for trait[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Cannot alter the base anatomy of the neck
Insect Wings
(Myth)
Floating Vent Wings
(Myth)
Floating Vent Wings (Myth)
Click to search ML for trait[Disconnected from the Wing Vents themselves. Must still float near the vents]
Magic Vent Wings
(Myth)
Magic Vent Wings (Myth)
Click to search ML for trait[Fire, Electricity, Ice, Water, Rock, Ether, Crystal only. They are only projections of these elements]
Chibi Vent Wings
(Myth)
Chibi Vent Wings (Myth)
Click to search ML for trait[Vent wings that are similar in size or smaller than the true wings]
Aurora Vent Wings
(Myth)
Shifting Vent Wings
(Myth)
Shifting Vent Wings (Myth)
Click to search ML for trait[Vent wings can shift organically between a rainbow of colors]
Shaped Side Vent (Segmented)
(Myth)
Shaped Side Vent (Segmented) (Myth)
Click to search ML for trait[Side vents appear split into multiple parts]