Crowns on Face/Cheeks
(Rare)
Crowns on Face/Cheeks (Rare)
Click to search ML for trait[Crowns on the front of the face and cheeks]
- Crowns sit on the face or cheeks
- Can have crowns on both the face, forehead and in common placements such as the back of the head or trailing down the neck without needing extra traits
Linked Crown
(Rare)
Linked Crown (Rare)
Click to search ML for trait[Crownspikes that connect above the base]
- Crownspikes must connect above the base
- May create halo shapes as long as they clearly connect to the CCCat's head
- Crowns that split at the very base are considered linked crowns
- May be combined with Aquatic Host traits to connect crowns with fins
- Cannot connect along the entire length unless affected by the above Aquatic Host trait
Floating Crown Piece
(Rare)
Floating Crown Piece (Rare)
Click to search ML for trait[Crown base is connected, but part of the crown floats]
- Crown base must be connected to the head
- Must float near the crowns or appear as a floating but extended piece of them
- Can be combined with Particle Crown for larger particles
Split Tail (2-10)
(Rare)
Split Tail (2-10) (CCCats) (Rare)
Click to search ML for trait[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Hooked Tail
(Rare)
Hooked Tail (Rare)
Click to search ML for trait[Tail ends in a hook shape]
- Can be odd in shape, have holes, prongs or spikes, sharp or geometric bends, or intricate pieces as long as the shape is overall a hook.
- Should not resemble objects
Flat Tail
(Rare)
Flat Tail (CCCats) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically
Twin Tail
(Rare)
Twin Tail (CCCats) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Object Tail Tip
(Rare)
Object Tail Tip (CCCats) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Floating Body Piece (6-10)
(Rare)
Floating Body Piece (6-10) (CCCats) (Rare)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Horns/Spikes
(Rare)
Horns/Spikes (CCCats) (Rare)
Click to search ML for trait[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
- Crowns should not resemble horns
Feather Growth
(Rare)
Feather Growth (CCCats) (Rare)
Click to search ML for trait[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers can be long without needing Royal Fur
- Feathers may not resemble wyvern-like wings
Scale Growth
(Rare)
Scale Growth (CCCats) (Rare)
Click to search ML for trait[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely. Sphinx Fur is not required for scales to replace the fur
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
No Tail
(Rare)
No Tail (CCCats) (Rare)
Click to search ML for trait[No tail is present]
- Cannot be affected by any tail traits
Secondary Eye Colors
(Rare)
Secondary Eye Colors (Rare)
Click to search ML for trait[Eye has a secondary set of colors they can swap between]
- An eye may have its base and pupil color shift between one other color to another set of colors within the eye's current trait range.
- Eyes with patterns, dual color, sectoral eye, etc. may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on an eye.
Opalescent Coat
(Myth)
Opalescent Coat (CCCats) (Myth)
Click to search ML for trait[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eye, Opalescent Teeth, and Opalescent Tongue Marking without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
Color-Changing Markings
(Myth)
Color-Changing Markings (CCCats) (Myth)
Click to search ML for trait[Markings that change color for a total of two alternate base colors]
- Markings can change from one color to another, for a total of two different color versions
- Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color
- Can change color due to mood, willpower, choice, or otherwise
- Can effect teeth
- Cannot effect markings on top of the base markings
- Does not effect Eye and Tongue
- Cannot be stacked
Color-Changing Coat
(Myth)
Color-Changing Coat (CCCats) (Myth)
Click to search ML for trait[Base coat that changes color for a total of two alternate base colors]
- Base coat can change from one color to another, for a total of two different color versions
- Base coat is considered the color that all other markings are on top of
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Cannot be stacked
Metallic Coat
(Myth)
Metallic Coat (CCCats) (Myth)
Click to search ML for trait[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eye, Metallic Teeth, and Metallic Tongue Marking without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
- Body should not be confused for robotic
Glowing Coat
(Myth)
Glowing Coat (CCCats) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Incudes Glowing Eye and Glowing Teeth, and Glowing Tongue Marking without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
Multiple Ears (7-10)
(Myth)
Multiple Ears (7-10) (CCCats) (Myth)
Click to search ML for trait[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears