Object Growth
(Myth)
Object Growth (CCCats) (Myth)
Click to search ML for trait[The design grows some form of object across its body]
- Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
- Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Can simulate weapon impalement, but weapon cannot be removed
- This can affect or replace the crown with the same object type [Example: Wire growth with wire crowns]
- Can be used to ONLY affect the crowns
- Plant Growth on top of the body is classified in the following way:
- If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
- If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
- If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.
- Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
- Crowns cannot be replaced by plants or have plants growing on them with this trait
Aquatic Host
(Myth)
Aquatic Host (CCCats) (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
Aquatic Host
(Myth)
Aquatic Host (Crooks) (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
Aquatic Influence
(Myth)
Aquatic Influence (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host
(Myth)
Arthropod Host (CCCats) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Arthropod Host
(Myth)
Arthropod Host (Crooks) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Arthropod Influence
(Myth)
Arthropod Influence (Gravents) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Cobra Hood
(Myth)
Cobra Hood (CCCats) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Cobra Hood
(Myth)
Cobra Hood (Crooks) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Cobra Hood
(Myth)
Cobra Hood (Gravents) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Vocal Sac
(Myth)
Vocal Sac (CCCats) (Myth)
Click to search ML for trait[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Neck pouch is often extra pronounced even when neck is not inflated
- Cannot alter the base anatomy of the neck
Vocal Sac
(Myth)
Vocal Sac (Crooks) (Myth)
Click to search ML for trait[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Cannot alter the base anatomy of the neck
Vocal Sac
(Myth)
Vocal Sac (Gravents) (Myth)
Click to search ML for trait[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Cannot alter the base anatomy of the neck
Fused Mouth
(Myth)
Fused Mouth (CCCats) (Myth)
Click to search ML for trait[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Does not require the Squiggle Lips trait
- Mouth can still be opened to some degree
Hooves
(Myth)
Hooves (CCCats) (Myth)
Click to search ML for trait[Feet, Hands, or both are hooves]
- Can replace hands, feet, or both
- Can resemble be cloven/even toed or one toed hooves
- Cannot resemble an elephant hoof
Hooves
(Myth)
Hooves (Crooks) (Myth)
Click to search ML for trait[Feet, Hands, or both are hooves]
- Can replace hands, feet, or both
- Can resemble be cloven/even toed or one toed hooves
- Cannot resemble an elephant hoof
Paws
(Myth)
Paws (CCCats) (Myth)
Click to search ML for trait[Feet, Hands, or both are paws]
- Can replace hands, feet, or both
- Can retract claws
- Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
- Must still have 4 digits
CCCat Sizes (Myth)
(Myth)
CCCat Sizes (Myth) (Myth)
Click to search ML for trait[Available to CCCats that possess a myth trait or higher. Does not count as an extra trait]
- Chibi Size - [Min 3’0”]
- Monster Size - [Max 9’0”]
Multiple Clusters
(Myth)
Multiple Clusters (Myth)
Click to search ML for trait[Crook has multiple distinct clusters across the body]
- Clusters must be clearly distinct and cannot connect to one another. Clusters can be present over multiple parts of the body as long as they are connected in some way.
- Clusters can be different from one another
- Clusters can be placed assymetrically
- Clusers must have at least 3 eyes present
25+ Eyes
(Myth)
25+ Eyes (Myth)
Click to search ML for trait[Total number of Cluster eyes is over 25]
- Counts for the total number of eyes across all clusters
- Does not include True Eyes in total