Hand Tail
(Myth)
Hand Tail (Crooks) (Myth)
Click to search ML for trait[Tail ends in a hand]
- Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
- Can be affected by Funky Feet
Multiple Tails (2-10)
(Myth)
Multiple Tails (2-10) (CCCats) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 2 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (8-9)
(Myth)
Multiple Tails (8-9) (Crooks) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 8 or 9
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (4-5)
(Myth)
Multiple Tails (4-5) (Gravents) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Overgrown Tail
(Myth)
Overgrown Tail (CCCats) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Overgrown Tail
(Myth)
Overgrown Tail (Crooks) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Overgrown Tail
(Myth)
Overgrown Tail (Gravents) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Aquatic Host (Tail)
(Myth)
Aquatic Host (Tail) (CCCats) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The CCCat may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Host (Tail)
(Myth)
Aquatic Host (Tail) (Crooks) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Influence (Tail)
(Myth)
Aquatic Influence (Tail) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Gravent may also additionally have gills or webbing on their tail or elsewhere on their body.
- Tail must still be flat
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail)
(Myth)
Arthropod Host (Tail) (CCCats) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Arthropod Host (Tail)
(Myth)
Arthropod Host (Tail) (Crooks) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Arthropod Influence (Tail)
(Myth)
Arthropod Influence (Tail) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Tail must still be flat
- Cannot have additional bug-like limbs unless using Unusable Limbs
Floating Body Piece (11-15)
(Myth)
Floating Body Piece (11-15) (CCCats) (Myth)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Feather Growth
(Myth)
Overgrown
(Myth)
Overgrown (CCCats) (Myth)
Click to search ML for trait[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs
(Myth)
Unusable Limbs (CCCats) (Myth)
Click to search ML for trait[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard CCCat limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Funky Feet
(Myth)
Funky Feet (CCCats) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Funky Feet
(Myth)
Funky Feet (Crooks) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Funky Feet
(Myth)
Funky Feet (Gravents) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Influence
- Cannot resemble normal hand/feet anatomy