[The hard body (helm and shell) is metallic with bits of metallic plating, and other small robotic details such as buttons. Cannot articulate like robotics, and must still follow standard shell shapes]
[Tentacles can be located in multiple places (4) on the humanoid body, ie: head and tail at once. The total number of tentacles in all spots must equate to the total number of tentacles on the pod form]
[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Can be applied via the Never-Ending Treat. (Can be swapped to any same-species trait the item applies.)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
Affects length or overall size
Cannot Affect multiple large parts of the body
Can be applied via the Overgrowth Elixir. (Can be swapped to any same-species trait the item applies.)
[The design grows some form of object across its body (Helm, Shell, Soft Body). This covers one type of item, even if that specific item (ie: wires, bone) has more than one material]
Can be applied via the Object Amalgamation (Cannot be swapped to any other trait.)