Metallic
(Myth)
Metallic (Myth)
Click to search ML for trait[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eyes without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
- Body should not be confused for robotic
Glowing
(Myth)
Glowing (Nautipods) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Includes Glowing Eyes without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
Floating Body Piece (11-15)
(Myth)
Floating Body Piece (11-15) (CCCats) (Myth)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Feather Growth
(Myth)
Overgrown
(Myth)
Overgrown (CCCats) (Myth)
Click to search ML for trait[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs
(Myth)
Unusable Limbs (CCCats) (Myth)
Click to search ML for trait[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard CCCat limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Funky Feet
(Myth)
Funky Feet (CCCats) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Funky Feet
(Myth)
Funky Feet (Crooks) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Funky Feet
(Myth)
Funky Feet (Gravents) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Influence
- Cannot resemble normal hand/feet anatomy
Object Growth
(Myth)
Object Growth (CCCats) (Myth)
Click to search ML for trait[The design grows some form of object across its body]
- Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
- Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Can simulate weapon impalement, but weapon cannot be removed
- This can affect or replace the crown with the same object type [Example: Wire growth with wire crowns]
- Can be used to ONLY affect the crowns
- Plant Growth on top of the body is classified in the following way:
- If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
- If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
- If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.
- Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
- Crowns cannot be replaced by plants or have plants growing on them with this trait
Aquatic Host
(Myth)
Aquatic Host (CCCats) (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
Aquatic Host
(Myth)
Aquatic Host (Crooks) (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
Aquatic Influence
(Myth)
Aquatic Influence (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host
(Myth)
Arthropod Host (CCCats) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Arthropod Host
(Myth)
Arthropod Host (Crooks) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Arthropod Influence
(Myth)
Arthropod Influence (Gravents) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Cobra Hood
(Myth)
Cobra Hood (CCCats) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Cobra Hood
(Myth)
Cobra Hood (Crooks) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Cobra Hood
(Myth)
Cobra Hood (Gravents) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Vocal Sac
(Myth)
Vocal Sac (CCCats) (Myth)
Click to search ML for trait[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Neck pouch is often extra pronounced even when neck is not inflated
- Cannot alter the base anatomy of the neck