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Common Body (CCCats)
(Common)
Common Body (Crooks)
(Common)
Common Body (Gravents)
(Common)
Click a species for species-specific bodyparts or rarities!
Click for expanded traits
Common Body (CCCats)
(Common)
Common Body (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Bodies. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [CCCats can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes. CCCats must be depicted in an anthro or quad form for the masterlist]
- Human Form - [CCCats can shift into a near-human form. The form has only one eye and it is also removable from the cranium via mouth. Please refer to the CCCats Lore Page for alternate form requirements]
Common Body (Crooks)
(Common)
Common Body (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Body. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [Crooks can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes]
- Human Form - [Crooks can shift into a near-human form. They retain their face patch and eye clusters even in a human form. They must also keep their pointy teeth]
- Horns/Spikes - [Anywhere on body, any amount that does not obscure the Crook. Includes antlers]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid]
Knuckle Bones - [On the top joint of each hand/foot digit, a horn or bony protrusion is present. This can be shaped in various ways, be pointy, blunt, or flat]
Common Body (Gravents)
(Common)
Common Body (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Vent Wings. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid and must have a muzzle bump]
- Leg Spurs - [Spur growths located on the Gravent's elbows. Can be on the front and back legs. Only one spike per limb is allowed with this trait]
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
- Beaked Face - [Face curls slightly in a beak-like way]
- Basic Socket Vent Shapes - [Oval, triangle, rectangular, rounded]
- Different Bird Feet Shapes - [Three toes facing forward and one back, or two forward two back, or raptorial]
- Alternate Forms - (Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches)
- Human Form - [Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches]
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