Common Body (CCCats)
(Common)
Common Body (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Bodies. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [CCCats can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes. CCCats must be depicted in an anthro or quad form for the masterlist]
- Human Form - [CCCats can shift into a near-human form. The form has only one eye and it is also removable from the cranium via mouth. Please refer to the CCCats Lore Page for alternate form requirements]
Common Body (Crooks)
(Common)
Common Body (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Body. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [Crooks can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes]
- Human Form - [Crooks can shift into a near-human form. They retain their face patch and eye clusters even in a human form. They must also keep their pointy teeth]
- Horns/Spikes - [Anywhere on body, any amount that does not obscure the Crook. Includes antlers]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid]
Knuckle Bones - [On the top joint of each hand/foot digit, a horn or bony protrusion is present. This can be shaped in various ways, be pointy, blunt, or flat]
Common Body (Gravents)
(Common)
Common Body (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Vent Wings. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid and must have a muzzle bump]
- Leg Spurs - [Spur growths located on the Gravent's elbows. Can be on the front and back legs. Only one spike per limb is allowed with this trait]
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
- Beaked Face - [Face curls slightly in a beak-like way]
- Basic Socket Vent Shapes - [Oval, triangle, rectangular, rounded]
- Different Bird Feet Shapes - [Three toes facing forward and one back, or two forward two back, or raptorial]
- Alternate Forms - (Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches)
- Human Form - [Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches]
Opalescent Markings
(Uncommon)
Opalescent Markings (Nautipods) (Uncommon)
Click to search ML for trait[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
- Does not effect Tendrils
Floating Body Piece (1-5)
(Uncommon)
Floating Body Piece (1-5) (CCCats) (Uncommon)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Raptor Claw
(Uncommon)
Raptor Claw (CCCats) (Uncommon)
Click to search ML for trait[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
Raptor Claw
(Uncommon)
Raptor Claw (Crooks) (Uncommon)
Click to search ML for trait[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
- If applied to a design via the Tacky Lacquer item, this trait cannot be swapped to any other trait.
Spade Claws
(Uncommon)
Spade Claws
(Uncommon)
Spade Claws
(Uncommon)
Pad Claws
(Uncommon)
Pad Claws
(Uncommon)
Pad Claws
(Uncommon)
Snail Nails
(Uncommon)
Snail Nails (CCCats) (Uncommon)
Click to search ML for trait[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Snail Nails
(Uncommon)
Snail Nails (Crooks) (Uncommon)
Click to search ML for trait[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Snail Nails
(Uncommon)
Snail Nails (Gravents) (Uncommon)
Click to search ML for trait[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Squiggle Lips
(Uncommon)
Squiggle Lips (Uncommon)
Click to search ML for trait[Lips are permanently set in a zigzag/squiggle-like pattern]
- Pattern can be jagged, zipper-like asymmetrical, wiggly, and form shapes like faux fangs. Also includes natural knicks in the lips that expose the teeth
- Teeth must still be present beneath the lips
- Cannot be hard or replace teeth
Lip Tags
(Uncommon)
Lip Tags (CCCats) (Uncommon)
Click to search ML for trait[The lip has protruding shapes or tags]
- Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
- Can be droopy or more rigid
- Can be any color
- Can be linked or have holes
- Cannot appear to come from inside the mouth
- Cannot extend the entire lip
- Cannot resemble Crowns
Horns/Spikes
(Uncommon)
Horns/Spikes (Nautipods) (Uncommon)
Click to search ML for trait[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
Scale Growth
(Uncommon)