Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
Cannot appear to replace the tail with an object
Cannot have elemental effects
Can be applied via the Junk Drawer (Cannot be swapped to any other trait.)
Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
Cannot appear to replace the tail with an object
Cannot have elemental effects
Can be applied via the Junk Drawer (Cannot be swapped to any other trait.)