Split Tail (11-20)
(Myth)
Split Tail (11-20) (CCCats) (Myth)
Click to search ML for trait[Tail splits up to 20 times]
- Up to 20 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (11-15)
(Myth)
Split Tail (11-15) (Crooks) (Myth)
Click to search ML for trait[Tail splits up to 15 times]
- Up to 15 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Object Tail Tip
(Myth)
Object Tail Tip (Myth)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Hand Tail
(Myth)
Hand Tail (CCCats) (Myth)
Click to search ML for trait[Tail ends in a hand]
- Tail ends in a hand that matches standard CCCat anatomy and sizing. Must have claws
- Can be affected by Funky Feet
Hand Tail
(Myth)
Hand Tail (Crooks) (Myth)
Click to search ML for trait[Tail ends in a hand]
- Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
- Can be affected by Funky Feet
Multiple Tails (2-10)
(Myth)
Multiple Tails (2-10) (CCCats) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 2 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (8-9)
(Myth)
Multiple Tails (8-9) (Crooks) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 8 or 9
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (4-5)
(Myth)
Multiple Tails (4-5) (Gravents) (Myth)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Overgrown Tail
(Myth)
Overgrown Tail (CCCats) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Overgrown Tail
(Myth)
Overgrown Tail (Crooks) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Overgrown Tail
(Myth)
Overgrown Tail (Gravents) (Myth)
Click to search ML for trait[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Aquatic Host (Tail)
(Myth)
Aquatic Host (Tail) (CCCats) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The CCCat may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Host (Tail)
(Myth)
Aquatic Host (Tail) (Crooks) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Influence (Tail)
(Myth)
Aquatic Influence (Tail) (Myth)
Click to search ML for trait[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Gravent may also additionally have gills or webbing on their tail or elsewhere on their body.
- Tail must still be flat
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail)
(Myth)
Arthropod Host (Tail) (CCCats) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Arthropod Host (Tail)
(Myth)
Arthropod Host (Tail) (Crooks) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Arthropod Influence (Tail)
(Myth)
Arthropod Influence (Tail) (Myth)
Click to search ML for trait[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Tail must still be flat
- Cannot have additional bug-like limbs unless using Unusable Limbs