Common Fur (Gravents)
(Common)
Common Fur (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Fur/Coat. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Sphinx Fur - [Hairless, or nearly hairless]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Scaled - [No feathers or fur]
- Feathered - [No fur or scales]
- Mixed Feather, Fur, or Scaled
- Frankenstein Fur - [Patches of normal fur and furless patches separated by an abrupt change in length, including bald patches on the face]
- Opalescent Markings - [Certain markings may have a bird-like iridescence]
- Feather Crest - [Feathery crest akin to a cockatoo's that can move and emote]
- Eye Patch Marking Effect - [A Graven't eye patch can be glowing, metallic, opalescent, or sparkling without the need for the trait]
Royal Fur
(Uncommon)
Royal Fur (Gravents) (Uncommon)
Click to search ML for traitThis trait is Common for Crooks
[Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]
Cheesepuff
(Uncommon)
Metallic Markings
(Uncommon)
Metallic Markings (Gravents) (Uncommon)
Click to search ML for trait[Markings that have a metallic and shiny sheen]
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the claws, blood, bones, and organs
- Can be applied to the eye patch without the need for this trait
- Cannot effect vents or vent wings
Royal Feathers
(Uncommon)
Particle Markings
(Uncommon)
Particle Markings (Gravents) (Uncommon)
Click to search ML for trait[Particles that trail randomly from a specific marking, similar to particle crowns]
- Must be small
- Must clearly emit from a specific marking
- Can be shaped
- Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
- Can be any color that appears on the body
- Cannot be large or mimic floating body pieces
- Cannot be turned off
Opalescent Coat
(Rare)
Opalescent Coat (Gravents) (Rare)
Click to search ML for trait[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eyes without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
Sparkling Markings
(Rare)
Sparkling Markings (Gravents) (Rare)
Click to search ML for trait[Markings that sparkle and reflect light akin to glitter]
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Vent Wings or Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the claws, blood, bones, and organs
- Can be applied to the eye patch without the need for this trait
- Cannot effect teeth, vents, or vent wings
Glowing Markings
(Rare)
Glowing Markings (Gravents) (Rare)
Click to search ML for trait[Markings that glow and emit light]
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the crowns, claws, blood, bones, and organs
- Can be applied to the eye patch without the need for this trait
- Cannot effect teeth, vents, or vent wings
Metallic Coat
(Myth)
Metallic Coat (Gravents) (Myth)
Click to search ML for trait[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eyes without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
- Body should not be confused for robotic
Glowing Coat
(Myth)
Glowing Coat (Gravents) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Includes Glowing Eyes without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
Sparkling Coat
(Myth)
Sparkling Coat (Gravents) (Myth)
Click to search ML for trait[Entire design that sparkles and reflects light akin to glitter]
- Inlcudes Sparkling Eyes without the need for additional traits
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Vent Wings or Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
Color-Changing Markings
(Myth)
Color-Changing Markings (Gravents) (Myth)
Click to search ML for trait[Markings that change color for a total of two alternate base colors]
- Markings can change from one color to another, for a total of two different color versions
- Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Does not effect Vents or Vent Wings
- Cannot be stacked
Color-Changing Coat
(Myth)
Color-Changing Coat (Gravents) (Myth)
Click to search ML for trait[Base coat that changes color for a total of two alternate base colors]
- Base coat can change from one color to another, for a total of two different color versions
- Base coat is considered the color that all other markings are on top of
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Cannot be stacked
Second Set of Colors
(Aetherial)
Second Set of Colors (Gravents) (Aetherial)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, vents, mouth, and teeth
- Creates one alternate palette
- Does not change marking shapes
- Does not affect vent wings
Shifting Markings
(Aetherial)
Shifting Markings (Gravents) (Aetherial)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Aetherial)
Rainbow Shift (Gravents) (Aetherial)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes, vents, or vent wings