Common Fur (CCCats)
(Common)
Common Fur (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Mane - [Longer fur somewhere on neck]
- Hair - [Hair-like fur on head or neck (to mid-section or higher)]
- Body Fur - [Short fur with larger mid-range length fur elsewhere on body]
- Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
- Ridge - [Fur traveling down spine]
- Color Blindness - [Pastels, Naturals, or Combo. They see magic differently, in bright colors. Either in a limited array or more colors]
- Omen Sight - [Black, White, or Grayscale colors on the CCCat caused from being able to see luck magic]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory
Sphinx Fur
(Uncommon)
Sphinx Fur (Uncommon)
Click to search ML for trait[Hairless, or nearly hairless]
- Includes very light peach fuzz or short hair
- Can have hair on the head
- Cannot have any large fur tufts
Royal Fur
(Uncommon)
Royal Fur (CCCats) (Uncommon)
Click to search ML for trait[Any long strands of fur that are noticeably longer than the rest of the design's fur.]
- Can create ponchos, fur ribbons, long ankle fur
- Can appear as fur linking from one spot to another
- Tail and head hair can be long without needing this trait.
- Can be combined with Short Tail to create a horse-like tail. Tails affected that do not use short should clearly have the tail beneath be readable."
- Cannot look like fabric or be an entirely flat shape. Must still show fur-like quality
Particle Markings
(Uncommon)
Particle Markings (CCCats) (Uncommon)
Click to search ML for trait[Particles that trail randomly from a specific marking, similar to particle crowns]
- Must be small
- Must clearly emit from a specific marking
- Can be shaped
- Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
- Can be any color that appears on the body
- Cannot be large or mimic floating body pieces
- Cannot be turned off
Frankenstein Fur
(Uncommon)
Frankenstein Fur (Uncommon)
Click to search ML for trait[Patches of normal fur and furless patches separated by an abrupt change in length]
- Patches can be shaped or complex.
- Must show an abrupt change between furred and bald parts.
- Furred and bald patches can have different marking types.
- Can be combined with Cheesepuff and Royal Fur
- The Sphinx Fur trait is not required alongside this trait.
- Does not cover designs that have hard fur cutoffs that seperate furred areas. Must be areas of furred and bald spots.
Cheesepuff
(Uncommon)
Cheesepuff (CCCats) (Uncommon)
Click to search ML for trait[Excessive full body fur. Fur usually obscures anatomy to some degree]
- Fur can be any texture
- Should affect the entire body unless combined with Frankenstein Fur
- Can be combined with Royal Fur
- Must not overly obscure base CCCat anatomy
- CCCats can be fluffy without this trait. This trait only covers fur that is excessive in nature
Metallic Markings
(Rare)
Metallic Markings (CCCats) (Rare)
Click to search ML for trait[Markings that have a metallic and shiny sheen]
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the crowns, claws, blood, bones, and organs
- If crowns are metallic, they should not resemble items
Opalescent Markings
(Rare)
Opalescent Markings (CCCats) (Rare)
Click to search ML for trait[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the crowns, claws, blood, bones, and organs
Glowing Markings
(Rare)
Glowing Markings (CCCats) (Rare)
Click to search ML for trait[Markings that glow and emit light]
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the crowns, claws, blood, bones, and organs
Sparkling Markings
(Rare)
Sparkling Markings (CCCats) (Rare)
Click to search ML for trait[Markings that sparkle and reflect light akin to glitter]
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Crown or Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the crowns, claws, blood, bones, and organs
Opalescent Coat
(Myth)
Opalescent Coat (CCCats) (Myth)
Click to search ML for trait[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eye, Opalescent Teeth, and Opalescent Tongue Marking without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
Color-Changing Markings
(Myth)
Color-Changing Markings (CCCats) (Myth)
Click to search ML for trait[Markings that change color for a total of two alternate base colors]
- Markings can change from one color to another, for a total of two different color versions
- Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color
- Can change color due to mood, willpower, choice, or otherwise
- Can effect teeth
- Cannot effect markings on top of the base markings
- Does not effect Eye and Tongue
- Cannot be stacked
Color-Changing Coat
(Myth)
Color-Changing Coat (CCCats) (Myth)
Click to search ML for trait[Base coat that changes color for a total of two alternate base colors]
- Base coat can change from one color to another, for a total of two different color versions
- Base coat is considered the color that all other markings are on top of
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Cannot be stacked
Metallic Coat
(Myth)
Metallic Coat (CCCats) (Myth)
Click to search ML for trait[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eye, Metallic Teeth, and Metallic Tongue Marking without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
- Body should not be confused for robotic
Glowing Coat
(Myth)
Glowing Coat (CCCats) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Incudes Glowing Eye and Glowing Teeth, and Glowing Tongue Marking without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
Sparkling Coat
(Myth)
Sparkling Coat (CCCats) (Myth)
Click to search ML for trait[Entire design that sparkles and reflects light akin to glitter]
- Inlcudes Sparkling Eye, Sparkling Teeth, and Sparkling Tongue Marking without the need for additional traits
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Crown or Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body
- Can affect the crowns, claws, blood, bones, and organs
Second Set of Colors
(Touched)
Second Set of Colors (Touched)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, crowns, and teeth
- Creates one alternate palette
- Does not change marking shapes
- Does not affect eye and tongue
Shifting Markings
(Touched)
Shifting Markings (CCCats) (Touched)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Touched)
Rainbow Shift (Touched)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes or tongue
Patternless
(Lore Breaking)
Patternless (Lore Breaking)
Click to search ML for trait[The CCCat has no pattern]
- This trait does not need to be updated to in-lore standards if a design possesses it
- This trait cannot be used unless the design already comes with the trait