[Update] Trait Updates
Posted 6 months ago :: Last edited 6 months ago by FrogTrait Clarificaitons and Updates
Hi all! We are in the long process of going through traits to update and clarify their descriptions! We've finished with CCCats as you'll see below, but we will update this post as we finish other species as well! Please refer below to what new larger updates you can find in the traits. Thank you to the team for all the hard work and discussion to get this updated! There are so many updates that we cannot place them all here, but we will place the most important ones here! Do check out each CCCat Trait for details!
Ideally our new formatting will allow for quicker updates if new rules and clarifications are added to the traits!
General Notes
- Any traits that had a downgrade in rarity or were consolidated will grant a free trait that you may use for any trait within the respective rarity or lower when updating the design. These cannot be moved from one design to another and are not able to be traded in for trait tickets, and will remain bound to the design
- Any designs that were updated to include any upgraded traits will only receive that respective trait only if the original design also has it. The design can keep the trait as it currently appears as long as it is not redesigned or reverted. Upgraded traits do not grant unused traits.
- Trait items will now allow for you to change the trait within the bounds of what the item grants during redesigns [Example: If using the Bittersweet Truffles to apply Heart Eyes to a Nautipod, you may switch that trait to X eyes when redesigning, as that trait is granted by the item, and can still apply to the character]
CCCats
- Goat Eye will be updated to Square Pupil and will be expanded to allow squares, rectangles, and diamonds, on top of the standard allowed for goat eye.
- Needle Teeth will be merged into Overgrown Teeth.
- Overgrowth Teeth may use Saber/Tusk/Tipsy Turvy/Snaggletooth without the need for additional traits.
- Crown Placement Traits
- Crowns on Face/Cheeks can include Crowns on Forehead, and Crowns in common placements without additionally needing the trait.
- Crowns on Lower Body may also include crowns on the Face/Cheeks, Crowns on Forehead, and Crowns in common placements without additionally needing the traits
- Crowns on Head and Elsewhere on Body will be dissolved and granted +1 Touched to applicable designs.
- Pattern Shifting Eye has had its definition expanded
- If the base color of the eye changes, the patterns must include ALL of the used colors
- If the base color remains the same, the pupil patterns may have differing colors.
- Unseen Eye and Tongue traits will all allow for the design to have Dead Eye or Dead Tongue colors without the need for the trait additionally
- Multiple Eyes/Tongues (4-10) has been expanded to allow ONE instance of a trait to apply to all of the Eyes/Tongues [Example: If you have x1 instance of Metallic Eye, you may apply Metallic Eye to ALL eyes]
- Floating Body Piece (Touched) has been expanded to allow 11-20 pieces. and the Unseen variant has been expanded to allow 21-30 pieces
- Unused Unseen Traits may only use Unseen traits that are listed on the trait list OR exist currently on a design. New unseen traits cannot be created using an Unused Unseen.
- Object Growth on Tongue has been merged into Object Tongue, which now encompasses both expressions of the trait.
- Hallowed has been downgraded to Touched
- Separated Wormling has been upgraded to Unseen
- Headless - Mouth appearing on neck is now OPTIONAL
- Shaped Eye - Shaped Eye is a new trait at Unseen rarity that will allow the CCCat's eye to be a non-round shape.
- Extras Traits
- Extra Limbs adds two pairs of limbs (4 additional limbs) to the body per instance of the trait. This count does not include the default limbs (arms and back legs) and adds to the total of limbs. Can be either arms or legs
- Extra Mouths now adds x2 mouths per instance of the trait on top of the default mouth.
- Unusable Limbs now adds x2 pairs of Unusable Limbs per instance of the trait
- Wings now adds x2 pairs of wings per instance of the trait
- Multi-Form Eye/Tongue now allows for one instance of a trait to effect the eye in both forms [Example: If you have x1 instance of Metallic Eye, you may apply Metallic Eye to the eye in both forms]
- Inanimate Host no longer allows for the body to be replaced by Stone, Crystal, Solid Metal [Meaning solid metal, does not apply to robotic hosts or armor hosts], unless it is replacing the ENTIRE body. These can be applied via Earth Defect or Metal Defect.
- Second Set of Colors can be stacked, meaning that every additional instance of the trait grants x1 additional palette.
- Color Changing Markings Update - The three color rule has been removed, but we have defined the trait further as detailed below
- Can only be applied to a defined marking, meaning it should not apply to pure gradients
- Marking that change color can have gradients
- No restriction on the number of colors, but colors can still only have one additional alternate color.
- Cannot apply to all markings on the body
- Color Changing Coat still applies to the base coat only
- Cannot be stacked
- Object Growth applying specifically to plants has been further defined.
- Split Tail has been updated to allow for the following
- Rare - 2-10 Splits | Previously was Rare - 2-5 Splits
- Myth - 11-20 Splits | Previously was Myth - 6-10 Splits
- Touched - 21-40 Splits | Previously was Touched - 11-15 Splits
- Splits apply across ALL tails.
- Glowing/Opalescent/Sparkling/Metallic Markings Update - The three color rule has been removed, and rules have expanded as detailed below
- Any color on the body are affected by these marking types as long as the WHOLE coat is not effected.
- Glowing/Opalescent/Sparkling/Metallic Coat Update -
- ALL colors on the body are affected by these marking types AND the CCCat may for example have the Glowing Teeth, Glowing Tongue Markings, Glowing Eye, and all extras such as Crowns, Claws, and Horns/Spikes
VISUALS
Some traits have been given additional visuals!
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