Traits

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Opalescent Coat

Opalescent Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Opalescent Coat

Opalescent Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  • Inlcudes Opalescent Eyes and Opalescent Tendrils without the need for additional traits 
  • Can be opalsecent or multi-chrome
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Color-Changing Markings

Color-Changing Markings (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Can effect teeth
  • Cannot effect markings on top of the base markings
  • Does not effect Eye and Tongue
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

 

Metallic Coat

Metallic Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eye, Metallic Teeth, and Metallic Tongue Marking without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Metallic Coat

Metallic Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eyes and Metallic Tendrils without the need for additional traits
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Metallic Coat

Metallic Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eyes without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing Coat

Glowing Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design glows and emits light]

  • Incudes Glowing Eye and Glowing Teeth, and Glowing Tongue Marking without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing Coat

Glowing Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design glows and emits light]

  • Includes Glowing Eyes and Glowing Tendrils without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing Coat

Glowing Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Entire design glows and emits light]

  • Includes Glowing Eyes without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Sparkling Coat

Sparkling Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design that sparkles and reflects light akin to glitter]

  • Inlcudes Sparkling Eye, Sparkling Teeth, and Sparkling Tongue Marking without the need for additional traits 
  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Crown or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Sparkling Coat

Sparkling Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design that sparkles and reflects light akin to glitter]

  • Inlcudes Sparkling Eyes and Sparkling Tendrils without the need for additional traits 
  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Tendrils or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Sparkling Coat

Sparkling Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Entire design that sparkles and reflects light akin to glitter]

  • Inlcudes Sparkling Eyes without the need for additional traits 
  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Vent Wings or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  

23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Color-Changing Markings

Color-Changing Markings (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Does not effect eyes
  • Cannot be stacked

Color-Changing Markings

Color-Changing Markings (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Does not effect Vents or Vent Wings
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

Multiple Ears (7-10)

Multiple Ears (7-10) (CCCats) (Myth)

Category: Ears
Species: CCCats

[7 to 10 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
86-image.pngCan be applied via the Static Stuffed Shells.
(Can be swapped to any same-species trait the item applies.)
Multiple Ears (7-10)

Multiple Ears (7-10) (Crooks) (Myth)

Category: Ears
Species: Crooks

[7 to 10 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
86-image.pngCan be applied via the Static Stuffed Shells.
(Can be swapped to any same-species trait the item applies.)
Multiple Ears (7-10)

Multiple Ears (7-10) (Gravents) (Myth)

Category: Ears
Species: Gravents

[7 to 10 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
86-image.pngCan be applied via the Static Stuffed Shells.
(Can be swapped to any same-species trait the item applies.)
154 results found.