Traits
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Pattern-Shifting Eye (6-10) (Nautipods) (Abyssal)
[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Second Set of Colors (Nautipods) (Abyssal)
[Nautipod that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes soft body, hard body, and mouth
- Creates one alternate palette
- Does not change marking shapes
Shifting Markings (Nautipods) (Abyssal)
[Nautipod that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift (Nautipods) (Abyssal)
[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Cannot effect the eyes
Floating Body Piece (16-20) (Nautipods) (Abyssal)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Extra Mouths (Nautipods) (Abyssal)
[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
Mouth Elsewhere On Body (Nautipods) (Abyssal)
[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs (Nautipods) (Abyssal)
[Any extra set of limbs above 3 sets total counts as an extra abyssal trait. This trait can appear on both the humanoid body and pod form]
Extra Head (Nautipods) (Abyssal)
[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species
Multiple Forms (Nautipods) (Abyssal)
[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Species must be the same
- Each additional form requires one additional application of the trait.
Exposed Bone (Nautipods) (Abyssal)
[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a Nautipod skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton
Wings (Nautipods) (Abyssal)
[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
- Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
- Wings may be hidden. Certain traits such as tentacles that are located on wings are automatically moved to the back when wings are hidden.
- Wings grant levitation magic to allow for flight regardless of size
- Arthropod Host may change wings to bug-like and allow for translucency
- Aquatic Host allows for fin-like wings
- Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Altered Anatomy (Nautipods) (Abyssal)
[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Living Shell (Abyssal)
[Shell and helm are a living creature. This is often characterised by the face and tentacles coming from the mouth of another creature. Helm must still be clear]
Object Shell (Abyssal)
[Shell and Helm are an inanimate object, includes food. Either or both the helm and shell can be an object, but they must be the same object. Helm must still have an eye marking and helm tooth]
Inanimate Soft Body (Abyssal)
[The soft body is robotic or inanimate, including the tentacles]
Overgrown Shell (Abyssal)
[General size, dimension, and length can be affected. Must be very clearly larger than are proportional to the character]