Traits

[ Click here for Visual Sorter! ]

Unusable Limbs

Unusable Limbs (Gravents) (Myth)

Category: Body
Species: Gravents

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
  • Limbs must have claws unless using arthropod host
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard Gravent limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial

Unusable Limbs

Unusable Limbs (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard Gravent limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial
Object Growth

Object Growth (Crooks) (Myth)

Category: Body
Species: Crooks

[The design grows some form of object across its body]

  • Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
  • Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Can simulate weapon impalement, but weapon cannot be removed
  • Object growth can grow ON but not replace tendrils
  • Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
  • Plant Growth on top of the body is classified in the following way: 
    • If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
    • If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
    • If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.

  • Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.

109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Object Growth

Object Growth (Gravents) (Myth)

Category: Body
Species: Gravents

[The design grows some form of object across its body. This covers one type of item, even if that specific item (ie: wires) has more than one material]

109-image.pngCan be applied via the Object Amalgamation
(Can be swapped to any same-species trait the item applies.)
Object Growth

Object Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[The design grows some form of object across its body (Helm, Shell, Soft Body). This covers one type of item, even if that specific item (ie: wires, bone) has more than one material]

109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
25+ Tendrils

25+ Tendrils (Myth)

Category: Tendrils
Species: Crooks

[25 or more Tendrils]

  • Tendrils can differ or be similar
  • Counts as total number for all tendrils across the body
  • Tendrils may not heavily obscure the design
91-image.pngCan be applied via the Hot Pepper Plant.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tendrils

Overgrown Tendrils (Myth)

Category: Tendrils
Species: Crooks

[Tendrils that are very clearly larger than are proportional to the character]

  • Can affect one part of the tendril or the entire tendril
  • Can effect all or only certain tendrils
  •  

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Tendrils on Lower Body

Tendrils on Lower Body (Myth)

Category: Tendrils
Species: Crooks

[Tendrils are located somewhere other than the head/neck]

  • Tendrils are located anywhere below where the neck meets the shoulders
  • Can be placed on the ears, Horns/Spikes, wings, limbs, etc
  • Tendrils can be asymmetric, placed in multiple spots, or dispersed across the body
  • If Tendrils are located on the wings, when the wings are hidden, the tendrils are automatically placed on the closest part of the back
  • This trait also allows for Tendrils to be placed on the face, forehead, and standard head/neck placements without the need for additional traits
  •  

Linked Tendrils

Linked Tendrils (Myth)

Category: Tendrils
Species: Crooks

[Tendrils are linked together]

  • Tendrils attach somewhere other than the tendril tip
  • May be used to create webbing between tendrils
  • Cannot create looped tendrils with no clear end
Opalescent

Opalescent (Myth)

Category: Shell
Species: Nautipods

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  • Inlcudes Opalescent Eyes without the need for additional traits 
  • Can be opalsecent or multi-chrome
  • Affects any color/marking on the body
  • Can affect the blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)

Manta Influence (Myth)

Category: Shell
Species: Nautipods

[A fishy shell that resembles a manta or ray. Classified by wide, long flapping manta pectoral fins]

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)

Abstract Shell (Myth)

Category: Shell
Species: Nautipods

[An undefined shell shape]

Flat Shell (Myth)

Category: Shell
Species: Nautipods

[Thin, flat shell with little dimension]

Handle Helm (Myth)

Category: Helm
Species: Nautipods

[Helm has a handle-like hole]

Grabby Helm (Myth)

Category: Helm
Species: Nautipods

[Helm is shaped like a hand]

Plated Helm (Myth)

Category: Helm
Species: Nautipods

[Helm is segmented]

Axe Helm (Myth)

Category: Helm
Species: Nautipods

[Forward heavy helm, generally square and axe shaped]

Overgrown Helm (Myth)

Category: Helm
Species: Nautipods

[Helm is wide or long in a way that is very clearly larger than is proportional to the character]

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)

Hand Tentacles (Myth)

Category: Tentacles
Species: Nautipods

[Tentacles that end in hands]

154 results found.