Traits
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Unusable Limbs (Gravents) (Myth)
Category: Body
Species: Gravents
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Unusable Limbs (Nautipods) (Myth)
Category: Body
Species: Nautipods
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Object Growth (Crooks) (Myth)
Category: Body
Species: Crooks
[The design grows some form of object across its body]
- Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
- Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Can simulate weapon impalement, but weapon cannot be removed
- Object growth can grow ON but not replace tendrils
- Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
- Plant Growth on top of the body is classified in the following way:
- If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
- If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
- If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.
- Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
Tendrils on Lower Body (Myth)
Category: Tendrils
Species: Crooks
[Tendrils are located somewhere other than the head/neck]
- Tendrils are located anywhere below where the neck meets the shoulders
- Can be placed on the ears, Horns/Spikes, wings, limbs, etc
- Tendrils can be asymmetric, placed in multiple spots, or dispersed across the body
- If Tendrils are located on the wings, when the wings are hidden, the tendrils are automatically placed on the closest part of the back
- This trait also allows for Tendrils to be placed on the face, forehead, and standard head/neck placements without the need for additional traits
Linked Tendrils (Myth)
Category: Tendrils
Species: Crooks
[Tendrils are linked together]
- Tendrils attach somewhere other than the tendril tip
- May be used to create webbing between tendrils
- Cannot create looped tendrils with no clear end
Opalescent (Myth)
Category: Shell
Species: Nautipods
[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eyes without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
154 results found.