Traits
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Arthropod Influence (Nautipods) (Myth)
[Any part of the design (Helm, Shell, Tentacles) resembling an insect, arthropod, or arachnid counts as 1 myth trait, however the trait naturally allows allows small mouth/face mandibles without additional usage. Examples are segmented tentacles, segmented shell, antennae, etc.]
Thermal Vents (Myth)
[Vents on the hard body (helm and shell), usually appearing like small columns, that expel heat]
Robotic Shell (Myth)
[The hard body (helm and shell) is metallic with bits of metallic plating, and other small robotic details such as buttons. Cannot articulate like robotics, and must still follow standard shell shapes]
Shaped Side Vent (Segmented) (Myth)
[Side vents appear split into multiple parts]
Shaped Socket Vent (Segmented) (Myth)
[Socket vents appear split into multiple parts]
Sparkling (Nautipods) (Myth)
[Entire design that sparkles and reflects light akin to glitter]
- Inlcudes Sparkling Eyes without the need for additional traits
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Markings traits, allowing them to be purely sparkles
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
Floating Body Piece (11-15) (Crooks) (Myth)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (11-15) (Gravents) (Myth)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (11-15) (Nautipods) (Myth)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Fused Mouth (Crooks) (Myth)
[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Mouth can still be opened to some degree
Fused Mouth (Gravents) (Myth)
[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Mouth can still be opened to some degree
Fused Mouth (Nautipods) (Myth)
[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Mouth can still be opened to some degree
Color-Changing Markings (Nautipods) (Myth)
[Markings that change color for a total of two alternate base colors]
- Markings can change from one color to another, for a total of two different color versions
- Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Does not effect eyes
- Cannot be stacked
Color-Changing Coat (Nautipods) (Myth)
[Base coat that changes color for a total of two alternate base colors]
- Base coat can change from one color to another, for a total of two different color versions
- Base coat is considered the color that all other markings are on top of
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Cannot be stacked
Extra Rows of Teeth (Nautipods) (Myth)
[Extra rows of teeth, shown as full rows behind the front row]
- Rows of teeth should be placed behind the main row
- Teeth traits can apply
- Different rows can have different traits, but must have all traits listed
- Up to two additional rows can be added
- NAUTIPODS - This applies to the mouth’s internal teeth rather than helm teeth
Overgrown (Crooks) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Overgrown (Gravents) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Overgrown (Nautipods) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs (Crooks) (Myth)
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Crook limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial