Traits

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Flat Tail

Flat Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail is flat]

  • Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
  • May be oriented horizontally or vertically
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Twin Tail

Twin Tail (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Twin Tail

Twin Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Twin Tail

Twin Tail (Gravents) (Rare)

Category: Tails
Species: Gravents

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Object Tail Tip

Object Tail Tip (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
110-image.pngCan be applied via the Junk Drawer (Cannot be swapped to any other trait.)
Object Tail Tip

Object Tail Tip (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
110-image.pngCan be applied via the Junk Drawer (Cannot be swapped to any other trait.)
Multiple Tails (6-7)

Multiple Tails (6-7) (Crooks) (Rare)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 6 or 7
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
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Multiple Tails (2-3)

Multiple Tails (2-3) (Gravents) (Rare)

Category: Tails
Species: Gravents

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 2 or 3
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Layered Tail

Layered Tail (Rare)

Category: Tails
Species: Gravents

[A tail that follows standard length, but has sections that appear layered atop each other]

Box Kite Tail

Box Kite Tail (Rare)

Category: Tails
Species: Gravents

[Tail that follow the structure of a box kite]

No Tail

No Tail (CCCats) (Rare)

Category: Tails
Species: CCCats

[No tail is present]

  •  
  • Cannot be affected by any tail traits
No Tail

No Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[No tail is present]

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  • Cannot be affected by any tail traits
Metallic Markings

Metallic Markings (Nautipods) (Rare)

Category: Body
Species: Nautipods

[Markings that have a metallic and shiny sheen]

  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body, as long as it does not effect the entire body
  • Can affect the blood, bones, and organs
  •  
9-image.pngCan be applied via the Shimmering Reflection.
(Can be swapped to any same-species trait the item applies.)
Sparkling Markings

Sparkling Markings (Nautipods) (Rare)

Category: Body
Species: Nautipods

[Markings that sparkle and reflect light akin to glitter]

  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Markings trait, allowing them to be purely sparkles
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the blood, bones, and organs
  •  
13-image.pngCan be applied via the Glittering Chalk.
(Can be swapped to any same-species trait the item applies.)
Floating Body Piece (6-10)

Floating Body Piece (6-10) (CCCats) (Rare)

Category: Body
Species: CCCats

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly
105-image.pngCan be applied via the Sleek Bubble Specks.
(Can be swapped to any same-species trait the item applies.)
Horns/Spikes

Horns/Spikes (CCCats) (Rare)

Category: Body
Species: CCCats

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
  • Crowns should not resemble horns
8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)
Horns/Spikes

Horns/Spikes (Gravents) (Rare)

Category: Body
Species: Gravents

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part

8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)
Feather Growth

Feather Growth (CCCats) (Rare)

Category: Body
Species: CCCats

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers can be long without needing Royal Fur
  • Feathers may not resemble wyvern-like wings
80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Feather Growth

Feather Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers may not resemble wyvern-like wings

80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Scale Growth

Scale Growth (CCCats) (Rare)

Category: Body
Species: CCCats

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely. Sphinx Fur is not required for scales to replace the fur
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
146 results found.