Traits

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Funky Feet

Funky Feet (Gravents) (Myth)

Category: Body
Species: Gravents

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Influence
  • Cannot resemble normal hand/feet anatomy

Object Growth

Object Growth (CCCats) (Myth)

Category: Body
Species: CCCats

[The design grows some form of object across its body]

  • Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
  • Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Can simulate weapon impalement, but weapon cannot be removed
  • This can affect or replace the crown with the same object type [Example: Wire growth with wire crowns]
  • Can be used to ONLY affect the crowns
  • Plant Growth on top of the body is classified in the following way: 
    • If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
    • If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
    • If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.

  • Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
  • Crowns cannot be replaced by plants or have plants growing on them with this trait
109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Aquatic Host

Aquatic Host (CCCats) (Myth)

Category: Body
Species: CCCats

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet
1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Aquatic Host

Aquatic Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Aquatic Influence

Aquatic Influence (Myth)

Category: Body
Species: Gravents

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Arthropod Host

Arthropod Host (CCCats) (Myth)

Category: Body
Species: CCCats

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Arthropod Host

Arthropod Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Arthropod Influence

Arthropod Influence (Gravents) (Myth)

Category: Body
Species: Gravents

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Cobra Hood

Cobra Hood (CCCats) (Myth)

Category: Body
Species: CCCats

[The neck can flare out like a cobra hood]

 

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck

Cobra Hood

Cobra Hood (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Cobra Hood

Cobra Hood (Gravents) (Myth)

Category: Body
Species: Gravents

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (CCCats) (Myth)

Category: Body
Species: CCCats

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Neck pouch is often extra pronounced even when neck is not inflated
  • Cannot alter the base anatomy of the neck

Vocal Sac

Vocal Sac (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (Gravents) (Myth)

Category: Body
Species: Gravents

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Fused Mouth

Fused Mouth (CCCats) (Myth)

Category: Body
Species: CCCats

[Mouth is fused via strips of skin]

  • Can be straight, zig-zagged, or look semi-goopy
  • Does not require the Squiggle Lips trait
  • Mouth can still be opened to some degree
  •  
Hooves

Hooves (CCCats) (Myth)

Category: Body
Species: CCCats

[Feet, Hands, or both are hooves]

  • Can replace hands, feet, or both
  • Can resemble be cloven/even toed or one toed hooves
  • Cannot resemble an elephant hoof
Hooves

Hooves (Crooks) (Myth)

Category: Body
Species: Crooks

[Feet, Hands, or both are hooves]

  • Can replace hands, feet, or both
  • Can resemble be cloven/even toed or one toed hooves
  • Cannot resemble an elephant hoof

Paws

Paws (CCCats) (Myth)

Category: Body
Species: CCCats

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
  •  

 

69-image.pngCan be applied via the Paw Bean Bun.
(Can be swapped to any same-species trait the item applies.)

Transparency (Myth)

Category: Body
Species: Nautipods

[Shell and Helm are transparent enough that the body can be seen within. The soft body is not transparent]

Crystalline (Myth)

Category: Body
Species: Nautipods

[Entire shell and helm are made up of a crystalline substance]

154 results found.