Traits

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Multiple Tails (2-10)

Multiple Tails (2-10) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 2 or 10
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (8-9)

Multiple Tails (8-9) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 8 or 9
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (4-5)

Multiple Tails (4-5) (Gravents) (Myth)

Category: Tails
Species: Gravents

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 4 or 5
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Overgrown Tail

Overgrown Tail (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tail

Overgrown Tail (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tail

Overgrown Tail (Gravents) (Myth)

Category: Tails
Species: Gravents

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Aquatic Host (Tail)

Aquatic Host (Tail) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail that has aquatic features, denoted by a Caudal fin of some kind]

  • Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
  • Tail may also have fins on the tail only.
  • The CCCat may also additionally have gills or webbing on their tail or elsewhere on their body.
  •  
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Host (Tail)

Aquatic Host (Tail) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that has aquatic features, denoted by a Caudal fin of some kind]

  • Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
  • Tail may also have fins on the tail only.
  • The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
  •  
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Influence (Tail)

Aquatic Influence (Tail) (Myth)

Category: Tails
Species: Gravents

[Tail that has aquatic features, denoted by a Caudal fin of some kind]

  • Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
  • Tail may also have fins on the tail only.
  • The Gravent may also additionally have gills or webbing on their tail or elsewhere on their body.
  • Tail must still be flat
  •  
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.

Arthropod Host (Tail)

Arthropod Host (Tail) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail that has arthropod features]

  • Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
  • Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
  • Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
  • Cannot have additional bug-like limbs unless using Unusable Limbs
43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Arthropod Host (Tail)

Arthropod Host (Tail) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that has arthropod features]

  • Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
  • Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
  • Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
  • Cannot have additional bug-like limbs unless using Unusable Limbs
43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Arthropod Influence (Tail)

Arthropod Influence (Tail) (Myth)

Category: Tails
Species: Gravents

[Tail that has arthropod features]

  • Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
  • Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
  • Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
  • Tail must still be flat
  • Cannot have additional bug-like limbs unless using Unusable Limbs

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Metallic

Metallic (Myth)

Category: Body
Species: Nautipods

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eyes without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing

Glowing (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Entire design glows and emits light]

  • Includes Glowing Eyes without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Floating Body Piece (11-15)

Floating Body Piece (11-15) (CCCats) (Myth)

Category: Body
Species: CCCats

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly
106-image.pngCan be applied via the Stellar Bubble Wand.
(Can be swapped to any same-species trait the item applies.)
Feather Growth

Feather Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Small Feathers growing from the hard body (helm and shell). Cannot cover the entirety of the pod's body]

81-image.pngCan be applied via the Feathery Fineliner.
(Can be swapped to any same-species trait the item applies.)
Overgrown

Overgrown (CCCats) (Myth)

Category: Body
Species: CCCats

[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]

  • Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
  • Affects length or overall size
  • Cannot Affect multiple large parts of the body
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Unusable Limbs

Unusable Limbs (CCCats) (Myth)

Category: Body
Species: CCCats

[Small additional limbs that have digits/joints that are unable to grab or grip objects]

  • Limbs are smaller than standard sizing
  • Limbs may be missing fingers, have digits varying in length, and have warped joint lengths
  • Limbs must have claws unless using arthropod host
  • Limbs can be anywhere on the body, and be placed asymmetrically
  • Limbs may appear as small bug legs if using arthropod host
  • Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
  • Cannot resemble standard CCCat limb anatomy in shape or size
  • Limbs cannot hold or grip objects, and are largely vestigial

 

Funky Feet

Funky Feet (CCCats) (Myth)

Category: Body
Species: CCCats

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Host
  • Cannot resemble normal hand/feet anatomy
  • Cannot resemble human hand anatomy

Funky Feet

Funky Feet (Crooks) (Myth)

Category: Body
Species: Crooks

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Host
  • Cannot resemble normal hand/feet anatomy
  • Cannot resemble human hand anatomy

154 results found.