Traits
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5-7 Crownspikes (Uncommon)
[5-7 crownspikes total]
- Counts for the total crowns across all parts of the body
Thick Crown (Uncommon)
[Crown is thick at the base]
- Crown is thick at the base where it connects to the body
- This trait is not needed if the base remains thin
- Crowns should not resemble spikes or objects too heavily, and must still be readable as a crown
Minimum Thickness
Short Crown (Uncommon)
[Crown is shorter than usual]
- Crown is usually shorter than the length of the head
- Can have both long and short crowns simultaneously
Particle Crown (Uncommon)
[Non-elemental and glitter-like effects fall or hover around the crown]
- Can be shaped
- Should remain focused around the crowns and not float too far away.
- Particles can spawn and dissipate with time or float in a cloud around the crowns
- Can be affected by marking types. With Sparkling Markings the particles themselves may be sparkles.
- Effects cannot be elemental
- Cannot be turned off
Dangling Crownspikes (Uncommon)
[Crowns that act like string and hang rather than stand upright]
- Can affect the entire crown or part of a crownspike
- Crowns may still be wiggly or point down without the use of this trait
Split Tail (1) (CCCats) (Uncommon)
[The tail is split once above the halfway mark]
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (2-5) (Crooks) (Uncommon)
[Tail splits up to 5 times]
- Up to 5 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Shaped Tail Tip (CCCats) (Uncommon)
[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]
- Shapes should be simple, flat forms, or simple 3D forms.
- Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
- Can be solid shapes or have holes
- Cannot be overly complex or resemble a specific object.
Shaped Tail Tip (Crooks) (Uncommon)
[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]
- Shapes should be simple, flat forms, or simple 3D forms.
- Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
- Can be solid shapes or have holes
- Cannot be overly complex or resemble a specific object.
Short Tail (CCCats) (Uncommon)
[Tail that is short in length compared to the body]
- Tail can be as small as a nub, or just generally short in length.
- May be combined with tail shapes and traits
- Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Short Tail (Crooks) (Uncommon)
[Tail that is short in length compared to the body]
- Tail can be as small as a nub, or just generally short in length.
- May be combined with tail shapes and traits
- Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Spaded Tail (Uncommon)
[The tail ends in a small spade, heart, diamond, or triangle shape]
- Tail can be a general heart, triangle, or diamond shape
- Can be complex in shape, have small prongs or protrusions, be hollow, solid, or just simple as long as they resemble one of the key spade shapes
- Spikes or spines on the spade should not trail onto the tail unless using horns/spikes in conjunction
Multiple Tails (4-5) (Crooks) (Uncommon)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Opalescent Markings (Nautipods) (Uncommon)
[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
- Does not effect Tendrils
Floating Body Piece (1-5) (CCCats) (Uncommon)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Raptor Claw (CCCats) (Uncommon)
[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
Raptor Claw (Crooks) (Uncommon)
[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
- If applied to a design via the Tacky Lacquer item, this trait cannot be swapped to any other trait.